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Mod Problem - no grass and low draw distance?


JakubDaviau

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Im not sure if you have to paint them again. I would think so.

 

But if I load my mod, make duplicates of needed terrain textures and then pain those duplicates on terrain and save mod afterwards, are you sure I wont need to include those textures in mod if I would want to share it? I tried not to make new objects, to not make this mod too big or laggy and such

 

EDIT: and then tutorial says to change stuff in Miscellaneous -> LandTexture, there are actual terrain paints I guess and the ones I was duplicating were just textures, and tutorial says to assign duplicated textures to terrain paint patterns which mark them as changed/modified (gives them that small star after the count of time it was used) and I don't like it much, I would like my mod to not change much in the game, it could possibly interfere with other mods changing terrain painting patterns I guess, is it a problem or am I just worried needlessly?

Edited by JakubDaviau
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But if I load my mod, make duplicates of needed terrain textures and then pain those duplicates on terrain and save mod afterwards, are you sure I wont need to include those textures in mod if I would want to share it? I tried not to make new objects, to not make this mod too big or laggy and such...

 

You're not actually making duplicates of the textures, you're only duplicating the reference to them. It's the same as duplicating a chair in your mod. You don't have to unpack the chair mesh and texture to be included with your mod.

 

Duplicating them will have no impact on the mods performance

 

EDIT: ... I would like my mod to not change much in the game, it could possibly interfere with other mods changing terrain painting patterns I guess, is it a problem or am I just worried needlessly?

Your changes will be specific to your mod. It's not a global change you're making. If you changed the originals to look at another texture, that is considered a global change.

 

Rule of thumb,...never change a texture, mesh or any kind of information on an original. Always make a duplicate and change it. Then use the duplicated object in your mod.

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But if I load my mod, make duplicates of needed terrain textures and then pain those duplicates on terrain and save mod afterwards, are you sure I wont need to include those textures in mod if I would want to share it? I tried not to make new objects, to not make this mod too big or laggy and such...

 

You're not actually making duplicates of the textures, you're only duplicating the reference to them. It's the same as duplicating a chair in your mod. You don't have to unpack the chair mesh and texture to be included with your mod.

 

Duplicating them will have no impact on the mods performance

 

EDIT: ... I would like my mod to not change much in the game, it could possibly interfere with other mods changing terrain painting patterns I guess, is it a problem or am I just worried needlessly?

Your changes will be specific to your mod. It's not a global change you're making. If you changed the originals to look at another texture, that is considered a global change.

 

Rule of thumb,...never change a texture, mesh or any kind of information on an original. Always make a duplicate and change it. Then use the duplicated object in your mod.

 

but I DID change it on the original, I saved two copies of the mod before I started doing any LOD things so I guess I can go back yes? And I changed originals because it says so in the tutorial, it only instructs to duplicate texture references but then in steps 4 and 5 it says to switch textures in "landtextures" thingies to those duplicates, and when I did that CK marked them as modified, and those landtextures were not duplicates :/ should I make duplicates of landtextures too?

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I understand now. No, you will not need to change them.

 

In theory, they are EXACTLY the same. If they were pointing to a different texture, then that would be a problem. They are looking at the duplicate identical texture, so there will be no problem.

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I understand now. No, you will not need to change them.

 

In theory, they are EXACTLY the same. If they were pointing to a different texture, then that would be a problem. They are looking at the duplicate identical texture, so there will be no problem.

 

But in theory such mod would cause problems with other mods that change that thing? are you really sure that those LandTexture things marked as modified because of that texture switching would not be a problem? they are core things not duplicates. And if its really ok can I generate LODs again and test it? I was waiting with it to know if its really ok to do all that switching and such

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I understand now. No, you will not need to change them.

 

In theory, they are EXACTLY the same. If they were pointing to a different texture, then that would be a problem. They are looking at the duplicate identical texture, so there will be no problem.

 

But in theory such mod would cause problems with other mods that change that thing? are you really sure that those LandTexture things marked as modified because of that texture switching would not be a problem? they are core things not duplicates. And if its really ok can I generate LODs again and test it? I was waiting with it to know if its really ok to do all that switching and such

lol, you're determined. Here's how it works

 

When your mod is installed and those changes are in place, your mod will read the data and build your world. If another mod is installed it will also read your data and build it's world based on your changes. Your changes contain the exact same data as Skyrim.esm, so their mods worldspace will turn out correct.

 

If you uninstall your mod, the other mod will read, either it's own data (if they have made the same changes as you) or it will read Skyrim.esm data and build it's world according to the data that Skyrim.esm has.

 

It could be that the other mod overwrites your changes, in which place, your mod will be built on their data. If you uninstall their mod, your mod will revert back to your own data.

 

It sounds a bit complex, that's why some mods have problems with load order and such. If the mods are made correctly, with everyone following the guidelines, there should be no problem.

Edited by Tamb0
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I understand now. No, you will not need to change them.

 

In theory, they are EXACTLY the same. If they were pointing to a different texture, then that would be a problem. They are looking at the duplicate identical texture, so there will be no problem.

 

But in theory such mod would cause problems with other mods that change that thing? are you really sure that those LandTexture things marked as modified because of that texture switching would not be a problem? they are core things not duplicates. And if its really ok can I generate LODs again and test it? I was waiting with it to know if its really ok to do all that switching and such

lol, you're determined. Here's how it works

 

When your mod is installed and those changes are in place, your mod will read the data and build your world. If another mod is installed it will also read your data and build it's world based on your changes. Your changes contain the exact same data as Skyrim.esm, so their mods worldspace will turn out correct.

 

If you uninstall your mod, the other mod will read, either it's own data (if they have made the same changes as you) or it will read Skyrim.esm data and build it's world according to the data that Skyrim.esm has.

 

It could be that the other mod overwrites your changes, in which place, your mod will be built on their data. If you uninstall their mod, your mod will revert back to your own data.

 

It sounds a bit complex, that's why some mods have problems with load order and such. If the mods are made correctly, with everyone following the guidelines, there should be no problem.

 

I think I understand and sorry for being a bit too paranoid I just don't want to mess it up, thank you for your help ill try to create LODs now and see if they work in game

 

EDIT: Ok I have no idea what I am doing wrong this time but it still don't work, terrain LOD wont show, tree LOD didn't show either and grass objects still aren't there either :(

Edited by JakubDaviau
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Did you remember to copy the textures from the Source\DDSTextures\ folder into the Skyrim\Data\Textures\ folder ?

 

Also, it's always a good idea to make sure there is nothing in the Source\DDSTextures\ folder, before you start.

 

As mentioned in the wiki, terrain lod will have to be made with Oscape.

 

Another point, dont make tree lod and object lod together. It can cause problems. Make the meshes for object lod first, then make the object textures. After that, make the tree meshes and then the tree textures.

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