JakubDaviau Posted June 1, 2012 Author Share Posted June 1, 2012 (edited) Did you remember to copy the textures from the Source\DDSTextures\ folder into the Skyrim\Data\Textures\ folder ? Also, it's always a good idea to make sure there is nothing in the Source\DDSTextures\ folder, before you start. As mentioned in the wiki, terrain lod will have to be made with Oscape. Another point, dont make tree lod and object lod together. It can cause problems. Make the meshes for object lod first, then make the object textures. After that, make the tree meshes and then the tree textures. I renamed DDStextures folder that should work right? and are you sure I need to copy textures from DDSTextures or from TGATextures? in TGA one I have only LOD folder with textures and in DDS I have, well, all of them, I didn't know how to uncheck so I extracted all of them, and I don't have any meshes in source folder is that a problem? Perhaps I shouldn't bother with all that terrain/LOD things and just make interiors and then maybe a spell to teleport inside and maybe bother with outsides later EDIT: I think i should have some meshes in source folder? its working folder for CK so i should have trees and such meshes in there too? Or am i getting it wrong again? :( EDIT-2: Maybe i should just start over, delete all textures and meshes and begin whole thing again? Edited June 1, 2012 by JakubDaviau Link to comment Share on other sites More sharing options...
Tamb0 Posted June 1, 2012 Share Posted June 1, 2012 (edited) The CK reads the tga textures files from Source\TGATextures\ and writes the new textures into the folder Source\DDSTextures\. It's the new textures that you have to move to the Skyrim\Data\Textures\ folder. Inside the DDSTextures folder, you will find another few folders, Land,Objects and Trees. Move all of them and their files into your Skyrim\Data\Textures folder, keeping the files in the proper folders. The meshes will be put directly into your Skyrim\Data\Meshes\ folder. If you regenerate, then you must first delete the existing files. Did you read the wiki ? it's so simple to follow. [Edit] The wiki says - 3.In Source/ find the generated meshes 4.Copy them, and paste into Skyrim/data/meshes/terrain/[worldspace]/Objects. This is wrong. The meshes will go into the correct folder. Only the textures have to be copied over. Edited June 1, 2012 by Tamb0 Link to comment Share on other sites More sharing options...
Tamb0 Posted June 1, 2012 Share Posted June 1, 2012 ...Did you read the wiki ? it's so simple to follow... I actually just read the whole thing again and it's not as simple to follow, as I thought.There are quite a few errors and there's quite a bit of important information missing. Hopefully at some point, I'll do a full tutorial and post it. That might make it a little bit easier for a lot of people who are trying this for the first time. Link to comment Share on other sites More sharing options...
JakubDaviau Posted June 1, 2012 Author Share Posted June 1, 2012 (edited) The CK reads the tga textures files from Source\TGATextures\ and writes the new textures into the folder Source\DDSTextures\. It's the new textures that you have to move to the Skyrim\Data\Textures\ folder. Inside the DDSTextures folder, you will find another few folders, Land,Objects and Trees. Move all of them and their files into your Skyrim\Data\Textures folder, keeping the files in the proper folders. The meshes will be put directly into your Skyrim\Data\Meshes\ folder. If you regenerate, then you must first delete the existing files. Did you read the wiki ? it's so simple to follow. [Edit] The wiki says - 3.In Source/ find the generated meshes 4.Copy them, and paste into Skyrim/data/meshes/terrain/[worldspace]/Objects. This is wrong. The meshes will go into the correct folder. Only the textures have to be copied over. I did read the wiki but I'm just getting more and more lost and confused with all of this, im moving all files/folders from DDSTextures to my skyrim directory but still in folder <worldname>/land and <worldname>/Objects are no textures, is that right? I am really starting to think that I took too much then I can handle :/ I builder once rather big dwemer ruins in morrowind, it was fun and I liked doing it so I thought it would be largely same in skyrim and it is but that LOD stuff is maybe too much, I don't know, ill try to figure it out some more, maybe after I move all those DDS texture files to skyrim directory it will work. Anyway shouldn't there be some textures in land and object folders in my world folder? in not sure any more EDIT:Hopefully at some point, I'll do a full tutorial and post it. That might make it a little bit easier for a lot of people who are trying this for the first time. I feared I might be the only one who doesn't get it, its kinda reassuring that other people who never did this before have some troubles, at least I'm not complete oddball :P Edited June 1, 2012 by JakubDaviau Link to comment Share on other sites More sharing options...
Tamb0 Posted June 2, 2012 Share Posted June 2, 2012 I feared I might be the only one who doesn't get it, its kinda reassuring that other people who never did this before have some troubles, at least I'm not complete oddball :P Don't worry, there are loads of people who have problems with it. If you haven't done it before, it can be quite confusing. The fact that the wiki isn't 100% accurate, does not help matters. Once you do it a few times, you'll see how easy it is. Always best to just make a small practice worldspace, with not too much in it. That will give you something to practice on and it takes very little time to make the meshes and textures. Link to comment Share on other sites More sharing options...
JakubDaviau Posted June 2, 2012 Author Share Posted June 2, 2012 (edited) I feared I might be the only one who doesn't get it, its kinda reassuring that other people who never did this before have some troubles, at least I'm not complete oddball :P Don't worry, there are loads of people who have problems with it. If you haven't done it before, it can be quite confusing. The fact that the wiki isn't 100% accurate, does not help matters. Once you do it a few times, you'll see how easy it is. Always best to just make a small practice worldspace, with not too much in it. That will give you something to practice on and it takes very little time to make the meshes and textures. I was doing it on a copy of my mod (I made two safety copies) and after I moved all textures it still don't work, hmm, well I'm out of ideas EDIT: So I have two copies of that mod just in case something goes wrong and when I get how to make all of those LODs I will continue working on the rest of the mod and make proper LODs at the end, but I cant get it right in the first place, honestly I have no idea what to do about it now, I just don't know Edited June 2, 2012 by JakubDaviau Link to comment Share on other sites More sharing options...
Tamb0 Posted June 2, 2012 Share Posted June 2, 2012 (edited) I was doing it on a copy of my mod (I made two safety copies) and after I moved all textures it still don't work, hmm, well I'm out of ideas OK, lets start at the beginning.Make a copy of your mod that has the duplicate landscape textures. This is the mod you are going to be practicing with. At this point make sure that your lod textures (extracted from Textures.bsa) are in the Source\TGATextures\lod\ folder and that they are converted into .tga files.Also make sure that the lod meshes (extracted from Meshes.bsa) are in the Skyrim\Data\Meshes\lod\ folder. Now we can proceed Go to the Source folder and delete all folders except the TGATextures folder. Then, create another folder in Source and name it DDSTextures. The DDS Textures folder is where the CK will put all textures that it creates. Start the CK and load in your mod. Do not select anything that will go into the render window. The render window will remain blank throughout this operation. Go to World > World LOD. When the box opens up, select your world in the left window. Put a tick in the Static Objects box, under Meshes DO NOT put ticks in the Generate Diffuse Textures and Generate Normal Textures.Click the Generate Button.It shouldn't take long. When this is done, Look in the Source\DDSTextures\Terrain\YourWorldspace\Objects\ folder. There, you will find 2 files - YourWorldspace.Objects.DDS andYourWorldspace.Objects_n.DDS These 2 files must be moved to the ..Skyrim\Data\Textures\Terrain\YourWorldspace\Objects\ folder. The easiest way is just to Cut the Terrain folder from Source\DDSTextures\ and Paste it into the...Skyrim\Data\Textures\ folder and overwrite any files that are there. This also clears the DDSTextures folder in Source. At this point, if you look in ...Skyrim\Data\Meshes\Terrain\YourWorldspace\Objects\ folder, you will see the meshes that have been created. They will be named -YourWorldspace.4.0.0.BTOYourWorldspace.4.0.4.BTOYourWorldspace.4..0.-4.BTOetc...the numbers will all change. Object LOD is now complete. Now follow these exact same steps for tree LOD, selecting only Trees in the Meshes box and leave the Textures box blank. The .dds tree atlas will be created in the Source\DDSTextures\Terrain\YourWorldspace\Trees\ folder and must be copied to the .Skyrim\Data\Textures\Terrain\YourWorldspace\Trees\ folder. {Edit] No it won't.Distant Terrain/Water LOD cannot be made in the CK. You must use Oscape to generate those LOD files. I can't put it any simpler than that. Edited June 2, 2012 by Tamb0 Link to comment Share on other sites More sharing options...
JakubDaviau Posted June 2, 2012 Author Share Posted June 2, 2012 (edited) I followed your instructions step by step and generating object LOD went smoothly, and I'm not sure if it worked, when I check it in game, for instance when I approach dwemer tower, textures seem to get better as I approach, but still there is this "invisible curtain" that covers land and stuff when I go further away from them, I'm not sure if its really LOD problem any more, it looks like drawing distance is just lower in my world then in the rest of the game but I don't know, as for tree lod, I did it the same way but it didn't produce anything in DDSTextures not even "trees" folder in Source\DDSTextures\Terrain\MyWorldspace\ maybe I should make that folder myself? Ill try that, but I'm not sure about Oscape, I used it just as I was instructed in the tutorial and it seemed to go well, at last stem I checked everything that tutorial said and I clicked "install" but terrain still isn't visible, should I move generated LODs from Oscape folder to my skyrim directory manually? I thought Oscape installed them automatically EDIT: And I'm sorry for being so bothersome, I don't know why this causes so many problems for me :( I hope I haven't taken too much of your time with such rubbish problems Edited June 2, 2012 by JakubDaviau Link to comment Share on other sites More sharing options...
Tamb0 Posted June 2, 2012 Share Posted June 2, 2012 (edited) I made a mistake (it's been a while since I done this). When you generate tree lod, the CK will not create a .dds file. You have to extract the .dds from Textures.bsa and rename it. In BSAopt, open Textures.bsa and extract Textures\Terrain\Tamriel\Tamrieltreelod.ddsWhen extracted, copy the file to the ...Skyrim\Data\Textures\Terrain\YourWorld\Trees folder and rename the file to Yourworldtreelod.ddsThis also creates a slight problem. When you are up close to the tree ingame, the lod mesh will be visible as well. No need to worry about that for now. Things should be fixed when you convert your .esp to a .esm and re-generate tree lod. Oscape installs the terrain lod automatically Check the ..Skyrim\Data\Meshes\Terrain\YourWorld\ folder. There should be files there namedYourworld.4.0.0.btrYourworld.4.0.4.btrYourworld.4.0.-4.btr...etc There should also be .dds texture files in ..Skyrim\Data\Textures\Terrain\YourWorld\ namedYourworld.4.0.0.ddsYourworld.4.0.0_n.ddsYourworld.4.0.4.ddsYourworld.4.0.4_n.dds...etc It's been reported that Oscape requires an esm file to convert properly. I'm not sure about this, but you could try. Make a copy of your esp and paste it into another folder. Rename it with esm on the end, instead of esp. You will need to have your folder options set to show file extensions, to do this. Copy the esm file back into the Data folder and load it up in the CK. When loaded, save it again. The CK will save it as a master file. Delete all the .btr files from Skyrim\Data\Meshes\Terrain\YourWorld\ and run the esm through Oscape again. If it gives an error the first time, just quit and try it again. I find that Oscape will not extract the files first time. ..but still there is this "invisible curtain" that covers land and stuff when I go further away from them... I don't know what you mean by "invisible curtain". Do you mean that objects and terrain disappear ? Edited June 2, 2012 by Tamb0 Link to comment Share on other sites More sharing options...
JakubDaviau Posted June 2, 2012 Author Share Posted June 2, 2012 (edited) ..but still there is this "invisible curtain" that covers land and stuff when I go further away from them... I don't know what you mean by "invisible curtain". Do you mean that objects and terrain disappear ? Yes, its a bit hard to explain, its like a wall and behind that wall all I can see is just the sky and as I approach the wall appears to be moving with me and objects start to appear but not whole object at the time but they sort of slide through this wall, I'm not sure if that's the LOD issue. Ill try to these things you said now I hope it will help EDIT: Also I haven't found any files with .btr extension in Skyrim\Data\Textures\Terrain\MyWorld\ just .DDS files, is that a problem? Edited June 2, 2012 by JakubDaviau Link to comment Share on other sites More sharing options...
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