Tamb0 Posted June 2, 2012 Share Posted June 2, 2012 (edited) EDIT: Also I haven't found any files with .btr extension in Skyrim\Data\Textures\Terrain\MyWorld\ just .DDS files, is that a problem?The .btr files should be in Skyrim\Data\Meshes\Terrain\MyWorld\ Check the ..Skyrim\Data\Meshes\Terrain\YourWorld\ folder. There should be files there namedYourworld.4.0.0.btrYourworld.4.0.4.btrYourworld.4.0.-4.btr...etcI did make a mistake later with Delete all the .btr files from Skyrim\Data\Textures\Terrain\YourWorld\That should have been Delete all the .btr files from Skyrim\Data\Meshes\Terrain\YourWorld\ I'll edit my post Edited June 2, 2012 by Tamb0 Link to comment Share on other sites More sharing options...
JakubDaviau Posted June 2, 2012 Author Share Posted June 2, 2012 I deleted all .btr files from my mod mesh directory and used Oscape again but it didn't help much, trees terrain and objects behind that curtain/wall I wrote about earlier still are invisible till I approach Link to comment Share on other sites More sharing options...
Tamb0 Posted June 3, 2012 Share Posted June 3, 2012 Just a hunch. In the CK, are you sure you selected both Skyrim.esm and yourmod.esp. It actually sound like your mod has no master file associated with it. Very strange. Link to comment Share on other sites More sharing options...
JakubDaviau Posted June 3, 2012 Author Share Posted June 3, 2012 Just a hunch. In the CK, are you sure you selected both Skyrim.esm and yourmod.esp. It actually sound like your mod has no master file associated with it. Very strange. Yes I did, I always select skyrim.esm and my mod esp file as active one so I can save changes to it, and I made small change in riverwood cell in tamriel worldspace, I just putted there door to connect it with my mod space so I could go to it and have a look, that's when I found out all those issues there Link to comment Share on other sites More sharing options...
JakubDaviau Posted June 5, 2012 Author Share Posted June 5, 2012 (edited) Maybe someone knows better tutorial for creating LODs in skyrim? That one seems to have some errors, yes? With other tutorial for that I would delete all LODs and stuff I didn't so far and I would try making LODs again from scratch with that new tutorial. Also I'm creating other mod on the side and I'm not sure how to create interior cell, I select cell in cell view window (I picked "MarkarthVlindrelHall" cell for that) and I click duplicate cell and it gives me copy of that cell right beneath original one with additional "COPY0000" at the end of name of that new cell, however this action (duplication of that cell) causes that cell ( MarkarthVlindrelHall ) to be marked as modified (that star thing after the name) when I didn't change anything in that cell at all I just made an copy of it, why is that happening and how can I make duplicate of that cell without marking it as modified? EDIT: I also tried different cells and it always marks duplicated cell as modified ( I mean both cell that is being duplicated and the duplicate, I wouldn't be surprised for duplicate being marked as modified content since its new content and all but I don't know why original cell that I am duplicating is marked as modified when I don't To any changes to it, just making a copy :/ Edited June 5, 2012 by JakubDaviau Link to comment Share on other sites More sharing options...
Tamb0 Posted June 6, 2012 Share Posted June 6, 2012 It looks like it could be something to do with your worldsize. There seems to be a mismatch with 'non-conforming' worldsizes between the CK and Oscape. Try to keep worldsizes in multiples of 32. Even if it's just a small island, put the rest underwater, or create more islands. Read this from start to finish - Similar problem There have been some edits along the way, but the information that's there should work. Link to comment Share on other sites More sharing options...
JakubDaviau Posted June 6, 2012 Author Share Posted June 6, 2012 (edited) It looks like it could be something to do with your worldsize. There seems to be a mismatch with 'non-conforming' worldsizes between the CK and Oscape. Try to keep worldsizes in multiples of 32. Even if it's just a small island, put the rest underwater, or create more islands. Read this from start to finish - Similar problem There have been some edits along the way, but the information that's there should work. Thank you very much for all your help and I will read that topic but do you maybe know how to copy a cell without marking cell as modified? I don't mean the duplicated cell not being marked, I mean the original one, for some reason CK just marks any original cell that I make copy from as modified even thou I haven't changed anything. Also in menu bar, when I go to World/cells and pick any cell to view it properties like what music would be playing in it while in the game it also marks that cell there as modified even thou I'm not changing anything. I just wanted to make new interior cell without changing any already existing ones and I thought it would be easiest to just copy one but since CK does such weird things maybe ill just make fresh new cell but for that I need to go to world/cells in the menu bar yes? and I'm afraid ill mess something up there since stuff gets labelled as modified even if I just click the name EDIT: Ok I managed to create new cell without marking any other as modified, but it was "clear" , I build some stuff there, corridors and such, but when I came there in game whole area is very "foggy" I cant see next chamber even thou its fairly near, it just hidden in that fog :/ ill read that topic you recommended maybe something in there will help EDIT: I changed Clip Distance for my new cell and it seems to fix that problem, perhaps its similar issue for worldspace? with that "curtain" I was talking about earlier? when I meddled with fog numbers trying to get rid of it I changed power, near, far and such to 0 and it looks very much same to what I experienced in worldspace just that in worldspace that wall or curtain was further away in that interior cell it was much nearer. Edited June 6, 2012 by JakubDaviau Link to comment Share on other sites More sharing options...
JakubDaviau Posted June 6, 2012 Author Share Posted June 6, 2012 (edited) Hmm, I have other question if I can ask. I used in my mod window called "ImpWindow02" and in the CK it looks just fine but when I test drive it in the game it appears to have additional moss texture on it that I cant see in CK, is there a way to get rid of it in my building or am I stuck with it? EDIT: Sorry but I have some stuff right now and I don't have much time to experiment with all that LOD stuff, ill try it again when I will have time and I hope I will find better tutorial for it than on that wiki :) Edited June 12, 2012 by JakubDaviau Link to comment Share on other sites More sharing options...
Recommended Posts