Rexdorchester Posted August 3, 2018 Share Posted August 3, 2018 So all I want to do is place an item at the linked ref, which happens to be rexsitemmarker, and it throws the following error. Any ideas? ObjectReference gun = LinkedRef.PlaceAtNode("rexsitemmarker", 10mm) Papyrus Compiler Version 2.8.0.4 for Fallout 4 Copyright (C) ZeniMax Media. All rights reserved. Starting 1 compile threads for 1 files... Compiling "Fragments:Terminals:TERM__01001ED4"... C:\Users\Rexford\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM__01001ED4.psc(7,64): extraneous input 'mm' expecting RPAREN No output generated for Fragments:Terminals:TERM__01001ED4, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on Fragments:Terminals:TERM__01001ED4 Link to comment Share on other sites More sharing options...
Carreau Posted August 3, 2018 Share Posted August 3, 2018 The error is because you named the property with a number first. Canât do that. Rename it to Gun10mm or something. https://www.creationkit.com/fallout4/index.php?title=Identifier_Reference Is rexsitemmarker an actual node on the 3d model or an x-marker placed into the world? Because of itâs the latter, this is the wrong function. The way you described what you are doing sounds like you want to spawn a 10mm in the game world. Placeatnode would be if you wanted to spawn the gun directly on a 3d model in game. Link to comment Share on other sites More sharing options...
scrivener07 Posted August 6, 2018 Share Posted August 6, 2018 Its what Carreau said. One thing I can add is that a script property will autofill is the property name matches the EditorID. If you have an EditorID that starts with a number but you still want it to autofill, then prefix your property name with a "p" like "p10mm". Link to comment Share on other sites More sharing options...
Rexdorchester Posted August 12, 2018 Author Share Posted August 12, 2018 The error is because you named the property with a number first. Canât do that. Rename it to Gun10mm or something. https://www.creationkit.com/fallout4/index.php?title=Identifier_Reference Is rexsitemmarker an actual node on the 3d model or an x-marker placed into the world? Because of itâs the latter, this is the wrong function. The way you described what you are doing sounds like you want to spawn a 10mm in the game world. Placeatnode would be if you wanted to spawn the gun directly on a 3d model in game.Which would be the right function? I just want to place an item at a marker, that's it. Ideally at a linked reference. Link to comment Share on other sites More sharing options...
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