Demeggy Posted May 29, 2012 Share Posted May 29, 2012 Evening all, Well, I've dabbled, and poked, and generally not had a fat lot of joy - perhaps someone can enlighten me; is it possible to force an NPC or creature to 'walk' at all times? Even when in combat? Overencumbering said NPC/creature doesn't appear to do much, and the only example I can find is the SM Behemoth, but can't work out what makes this tank move so slow. Answers appreciated :) Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 31, 2012 Share Posted May 31, 2012 You can set his SpeedMult to make him move animate slower. He will still 'run' just slowly (Looks kinda ok on huge creatures or if just used to slow a creature down a little) Other then that, you could use the force sneak function... Link to comment Share on other sites More sharing options...
Demeggy Posted May 31, 2012 Author Share Posted May 31, 2012 You can set his SpeedMult to make him move animate slower. He will still 'run' just slowly (Looks kinda ok on huge creatures or if just used to slow a creature down a little) Other then that, you could use the force sneak function... Hmm, cheers. I'll have a look at this 'speedmult' malarky :) Link to comment Share on other sites More sharing options...
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