Jump to content

how to make an activator?


Kratius

Recommended Posts

Extract the mesh from the BSA file, place it in the correct folder in the meshes folder, create a new activator object that points to that mesh (and delete the extracted mesh to keep it clean...the new object will use the mesh located in the BSA file).
Link to comment
Share on other sites

Extract the mesh from the BSA file, place it in the correct folder in the meshes folder, create a new activator object that points to that mesh (and delete the extracted mesh to keep it clean...the new object will use the mesh located in the BSA file).

 

Thanks!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...