Teknofobe Posted May 30, 2012 Share Posted May 30, 2012 (edited) What I want to do is have a few special abilities that can be turned on or off by my script. when active, I want them to show in the abilities section - like when you wear a full set of armor, a special effect will show. I started by looking at a racial ability and making my own mirror ability (a spell). Then, I added it to my script. Spell property mySpell auto and further down, when a condition is met I want to activate the spell on the user (which grants a bonus to speechcraft) Debug.Notification("My Ability Enabled") Actor player = Game.GetPlayer() player.AddSpell(mySpell, false) In game, my character glows green as if under the effect of the spell, but it does not show in the Abilities menu. (I am using SkyUI, but I don't think that would cause an issue) Since it wasn't working, I then removed my speechcraft buff and put in the exact 50% frost resistance bonus that was on the racial ability I was using as a template. I have attached my sample spell for review. What am I doing wrong to create an ability that I can activate/deactivate on demand? Edited May 30, 2012 by Teknofobe Link to comment Share on other sites More sharing options...
steve40 Posted May 30, 2012 Share Posted May 30, 2012 (edited) Your spell did in fact work. It will appear in MAGIC->ACTIVE EFFECTS menu. Edited May 30, 2012 by steve40 Link to comment Share on other sites More sharing options...
Recommended Posts