Lalalolo1000 Posted August 6, 2018 Share Posted August 6, 2018 (edited) Hello there, I am quite new to Skyrim-modding and am trying to wrap my head around how Skyrim-Landscapes works. What I got so far is that there are High-Res square-textures and normal-maps in "textures/landscape" (I guess these are the one we see in the game).However there is also this ominos "textures/terrain" that I have some questions about: 1. I know how the naming of the textures work (tamrielLODLEVEL.X.Y) and that they are used for the world-map LODs, but are they also used to generate the in-game terrain? 2. And if so, do pixel-colors in the tamrielLODLEVEL.X.Y-texture represent a texture from "textures/landscape" that is than rendered during runtime? 3. If not so, how is Skyrim's terrain generated and where is the high-res information stored ("meshes/landscape" is full of low-res nif-files)? For anyone being concerned about Ripping, EULA and so on:I am mostly interested in how the Creation-engine handles terrain!Even if ÃÂ I was interested in high-res ripping the skyrim heightmap and textures, I would only do so to render some nice scenes in my favourite path tracer ÃÂ (no harm done)and yes I know about "tesannwyn", but the exported height- and color-maps are not as high-res as I expected them to be...Thanks for the help!Lalalolo Edited August 6, 2018 by Lalalolo1000 Link to comment Share on other sites More sharing options...
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