Mur_Zik Posted July 29, 2008 Share Posted July 29, 2008 Say, I've two NPC's with packages launching animations for each one. Is there a way to synchronize them(animations)? Has anybody worked on this problem? Link to comment Share on other sites More sharing options...
giskarduk Posted July 29, 2008 Share Posted July 29, 2008 Say, I've two NPC's with packages launching animations for each one. Is there a way to synchronize them(animations)? Has anybody worked on this problem? Perhaps. Youd need to script an evp update of pre-prepared packages. I use vars set by a script to trigger package updates, so a script sets var1 to 1, then i evp the npc to get it to choose a new package from a list i gave it earlier. The top one is the one i want to trigger and has a condition that var1 must be 1 for this to work. Addpackage is too unreliable and packages generally are not great for timed stuff. Take martin in kvatch, he just didnt want to move to the chapel at all even though his package was chosen and evp'd. The problem was the player was not in the same room so the game didnt give it a very high priority. Btw there is also the token system beth uses, add a token to an NPC and evp them, set the package so it runs if an npc has that token. That works sometimes but its about as reliable as the var system i found only you cannot remove a var accidently, you can a token with a mod like toasties. Personally, id say use a script if you want accuracy, it may only trigger once every 5 seconds but it would trigger 2 NPCs at the same time. Giskard Link to comment Share on other sites More sharing options...
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