ssskoopa Posted January 21, 2014 Share Posted January 21, 2014 I like how there 's so much discussion yet the mod itself hasn't been updated since May 2012.Seriously, though. What exactly is the status of this mod? Dead? WIP? Concept stage? Link to comment Share on other sites More sharing options...
devinpatterson Posted January 22, 2014 Author Share Posted January 22, 2014 From the wiki: http://fallout.gamepedia.com/Big_MT OK let me get back to you shortly on this point (when I have a little more time to form a coherent reply), as it would be a very important determining factor that would guide the plot-line significantly. Link to comment Share on other sites More sharing options...
devinpatterson Posted January 22, 2014 Author Share Posted January 22, 2014 VR World What do securitrons fear? .... uh.... stairs? Since they were re-programmed by Dr. 0 (who seems to have a severe inferiority complex with Mr. House), how about that somehow being part of their programming and showing them a virtual image of Mr. House might mess em up? Were they reprogrammed? I always got the impression they were prototypes of a BigMT attempt at a securitron. Yeah they definitely have a obsession with House. OWB zaniness - I'm pretty sure that brains wouldn't have been saved (the Courier is apparently an exception); They're not real brains, rather they're a subconscious fear/guil in teh REM VR sim of all the people killed (lobotomites) coming to take revenge. The VR gives us a lot more flexibility that the "real" world. but that said, it would be cool to have new weird looking enemies appear. How about a robobrain, with vertibird propellers for arms (reduced in size accordingly) and a turret instead of legs? You can't really (or at least I can't) mix and match two creatuers skeletons. While some animated nif's of props could be placed instead of arms, I don't think a *working* turret instead of treads is possible. By the way, had an idea on this one - is it possible to have a lot of really tiny robots (like the spider drones) that causes only a little bit of damage, but that constantly seem to respawn (until stopped)? This would be in one room/area only. ? Maybe. Anchorage had some, though I don'nt know if they are in teh NV BSA's. If they aren't you might have to edit the mesh and retexture something else. maybe ants?  Hey just as a hsout out ot a fr iend of mine would any one object toa quest called "Attack of the Megalobster"? Sure I don't see why not, roboscorpions are a pretty good fit for a Megalobster. What did you have in mind?  A new version of Trauma harness should be added to a suit of custom power armor or a unique Stealth suit. Would it be possible to make/script/whatever the new Trauma harness suit to take over the Player Character's combat control and replace them with an A.I. in-game so they function as they should, keeping the wearer going after death? A fair ways back we cobbled together a concept for a light power armor trauma suit (based off the hermes entries), but went in a bit of a different direction. Essentially it prevented the player from having any cripling effects (the suit would take over for any damaged limbs) and provide some stat bonuses. I didn't see any good way to implement a after death effect, but more on that below. It would be sweet if you could run out of health (or below like 15%) and the suits AI would take over player movement and combat controls (only with equipped weapon) and fight for you while it regenerates your health? Just an idea, but based off of my own troubled modding experience it still seems neigh on impossible. Or am I completely wrong and it IS feasible... One is to add a bonus to health, say a 100 extra, and when the player reaches 100 have an effect trigger. Becuase there really sin't anything you can do with teh game once the player reaches 0....I believe that's pretty much hard coded. I didn't do anything with that though, because when we were discussing it I didn't see any way to "animate" the dead player. However I'v been working with some assets that have given me some additional insight and I believe a experimental cross between a trauma harness and a Prototype medic power armor might be possible to simulate. This would be done by having the player go unconscious at a certain amount of health and have the suit continue to fight (not under player control) while stims were being pumped into the courier. Then 30 seconds or a minute later, if the suit hadn't been destroyed by remaining opponeants the player would regain control of his/her character. This would be done by placing what would essentially be a NPC equppied with the armor at teh players location while at the same time setalpha or setscale would remove the player from visibility on the screen and "attach" the player to the npc in the trauma armor via script (move to commands as you see in illyisms's scripts or Jojash's cyberian dawn). The script will have some impact on resources but shouldn't be too bad. The viewpoint would be switched to 3rd person (so you can watch the suit in action). The player would be protected during this period (maybe add health temporarily, or add some faction everyone ignors, like the raven faction, to the pc) but if the suit was killed it's onDeath block would issue a killActor command to the player ref. If it dies, you die. Teh fake npc in the suit's health might be dependent on the armor's health when the script starts (there's a function in NVSE for getting the health of an equipped item, and NVSE is essential for the movement script to attach te player anyway). So for example if you suits heal is almost topped out, it will be hard to take it down before the player is conscious again and take s control. But if your suit/armor is almost trashed when the player goes unconscious, chances are it's going to be pretty easy for an opponent to finish the job. The fake npc/armor would also be added to teh player faction so your companions don't trash it. But that's about the only way I can imagine doing it. From the players point of view this is what they would see; The player would hear a flatline sound and some suit dialog about the couriers vitals having failed. The player would go into 3rd person (if they were already playing 3rd person, there may be a small shift in perspective) and they would loose control of the armor. It would fight (using whatever weapon was equipped by the player when the script triggered) and the player would hear a flatline sound "beeeeeeeeeeeeeep". For the 30 seconds or minute that the suit fights there might be a dialog by the suit like, "implementing emergency trauma resuscitation procedures". The player would hear the sound of a shock, then a heart rhythm sound would be heard "beep......beep.....beep" etc followed by some more suit dialog (maybe "resuscitation attempt successful, vitals within normal parameters") while the character has another shift in perspective and regains control of the suit. Hell with the Zani-ness of OWB we can take some of the worst movies known to man and work around them to make quests I had an idea to re-create the 50's sci-fi movies as a themed mod. Some, like "them!" (it's essentially just giant ants), "Attack of the 50ft tall woman"/"The incredible shrinking man" (just palying with scale) and "Invasion of the body snatchers", would be easy. But others are trickier. "Forbidden planet" needed a new planet, and war of the worlds was too far reaching. However with the VR angle all these plot obstacles become moot. These are flicks teh think tanks watched as humans and it's in their subconscious. This means segements can be as large or small as we wish, with no worries about continuity, lore etc. I didn't mind johnny Mnemonic, from what little I remember of it (I'm a Gibson fan), but Bicentennial man looks truly painful. I know core was pretty much universally panned (never saw it). Id recomment P. K Dick or Frank Herbert as they are responsible for some of the best of the best (Once again my opinion. Yeah PKD is one of my favorite authors, even if he did go batsh*t crazy near the end (there is a audio lecture of him describing what I think is Valis as what he percieved to be a real life experience). But we owe a lot to his work, even if the modern translations lost a great deal going to teh big screen. One author that reminds me a lot of PKD's style is Jack Womack. I'm not sure why, their subject material is sci-fi but very different from each other. Perhaps something to do with his writing style. Maybe because both write very dystopian futures for man, or mabye because their both just so off the scale weird. Also a big fan of Herebert. I like how there 's so much discussion yet the mod itself hasn't been updated since May 2012. Seriously, though. What exactly is the status of this mod? Dead? WIP? Concept stage? I have more assets finished for this mod than any other, save for the Sunset park mod. There are still some thing I need to do. For instance I don't have different models for the various MK versions of the security bot & Gutsy models. I'd also like to make a few new models to create some very haggard looking (torn, worn clothes, blood stains etc) lobotomites. But what the mod really lacks is quests/plots, which is primarily why I'm soliciting comments & ideas from contributors to the thread. Link to comment Share on other sites More sharing options...
ssskoopa Posted January 23, 2014 Share Posted January 23, 2014 I think the Z-38 expansion is pretty interesting, especially the robot combat hologram. Though I don't really like the Bobbleheads. The biggest complaint I have is probably the "PipOS Error" part. Because that would imply the target name display is part of the in-universe HUD instead of a game mechanism. (I mean, come on! It can tell you the name of people you haven't even talked to, it recognizes mutants, ghouls, and even Alien abominations, it has Vault-Boy icons for every piece of equipment found in the waste, but a little glowing ball is too much for it to handle?) Personally, I think "Unknown" or "Unknown Entity" would be enough. Link to comment Share on other sites More sharing options...
theDemonJackal Posted January 23, 2014 Share Posted January 23, 2014 I actually Like that. "The Attack of the UNKNOWN!!!"I had stated in an earlier comment that if you were to implement an Invasion angle quest than you should use (and I know its a cliche phrase) the monster from the meteorite angle. There is that huge mineing area where you could say that the Think tank received some strange energy readings around the construction site, stating that the robots must have unearthed something.But can we all agree that the Think Tank are in fact their own greatest enemy? I mean they have created the lobatomites which they seem to fear, Borous made his most trusted friend a monster(As well as inhabited the wasteland with one of the most nightmarish creatures I for one have ever faced...You know the one), Zero basically breaks everything and anything he hasnt broken either hates him or is insane,to my knowledge Klein is responsible for the whole:"Steal Brain + Use Brain to Escape+???? = Profit"Idea that the Think Tank had so hes a quote unquote "Dick. 8 is responsable for the sonic emitter, but besides that I cant think of what hes done wrong(by the way for the Vr simulation you should have him not being able to talk be his nightmare) and seing as she seems to be the most into them Id say Dala did all the slicing and dicing.Basically what im saying is do something in or around the fact that the Think Tank seem to be doing the right actions but in the wrong way and have something built around that.And just so I cover all bases. Mobius created the Roboscorps, took the think tanks memories, and has been abusing mentats and pyscho for god only knows how long. But unlike the others he did what he did because he believed it was the right thing to do. For the safty of Humanity. Plus....even when he was mad as a hatter he was still a really brainy guy. Imagine what goes on in his Subconcouis? Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted January 24, 2014 Share Posted January 24, 2014 You mentioned the think tanks' subconscious-what about a VR that they use to "dream"? Would be fun and zany to "live" in a dream-world of disembodied mad-scientists. Link to comment Share on other sites More sharing options...
darkus37 Posted January 25, 2014 Share Posted January 25, 2014 Just wanted to clarify something from before: Flying Robo-Brains - basically, the turret would be static, just indicating where the weapon fire animation would be coming from (embedded). Basically, imagine this. Drone Swarm - OWB has the spider drones, but they're only visible if you take the Wild Wasteland Perk. That said, someone did make a mod with them. They're pretty big, and I was going for a swarm of really, really small versions - but the game engine probably couldn't handle the numbers I'm talking about (100+). Link to comment Share on other sites More sharing options...
tnu Posted January 26, 2014 Share Posted January 26, 2014 Hey just as a thought whtaa bout the ability to expariemtn on and modify companions and other NPCs? Some of the oflks in the wasteland could use some SCIENCE in their lives. Just imagine Boone as a cyborg/lobotomite. Link to comment Share on other sites More sharing options...
yzerman19 Posted January 28, 2014 Share Posted January 28, 2014 I have just started playing OWB yesterday, and I really love it! So I can't really give any ideas yet...but I beg you to continue expanding and improving it in your mod! NEVER SAY DIE!!!!!!!!!! Link to comment Share on other sites More sharing options...
theDemonJackal Posted January 29, 2014 Share Posted January 29, 2014 I dont know if I like the idea of forcing a companion to become a cyborg. I mean Boone's last link to humanity is his sorrow, otherwise I am almost certain he'd have just shot anyone coming near the town if it wasn't for that sorrow. While I cant say I enjoy Veronica's constant perkiness in the sight of so much horror(with the exception of when she joins the followers) I wouldn't take that away from her. Arcade would sooner die, I would like to think, before becoming that of a robotic slave. Basically the only companions I would think of that would have no problem with it would be Rex and Lilly, but thats only because Rex is loyal to you(plus already one) and much like Boone, Lilly is kept sane by that of her memories. I couldnt take that from her even if it was all in her head. She is so happy and content with her life, even if she is going insane. However the idea is not without its appeal. If you could change a lobotomite or a Legion soldier into a loyal robotic servant I would say its a good idea, but there is no real question of morality, if the person is from a group of people your prone to hate. Now if it was perhaps a guy you meet at the start of the facility that you release and travels with you to the lab itself, THEN ya got something there. If he is something like a former slaver that promised his family that this was the last job he had than he would let the younger guys take over, there is a question of morality.On the one hand he's the scum of the earth and yet he said that this was his last run, which can have you question what you will do with him. Like is it time for some poetic justice by turning the slaver into a slave, or will you take the moral High ground and allow the man to return home once he has helped you? Link to comment Share on other sites More sharing options...
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