louis118 Posted May 31, 2012 Share Posted May 31, 2012 I created a mod a while back called home sweet home. Anyway i messed up bad and decided i was unable to fix it by myself so i asked on the forum if someone would help me and had no luck. So i decided to rebuild it from the begining but i kind of wont to keep working on the first mod so im back and asking again if some kind soul would help me put my mistakes right thank you for any help you might give. :thumbsup: Link to comment Share on other sites More sharing options...
Nadimos Posted May 31, 2012 Share Posted May 31, 2012 (edited) have you tried to clean the .esp of the mod of unwanted records with skyedit? i dont know how well the tools are developed yet for skyrim, but it should be quite straight forward. try it sometime. im sure you will manage. good luck! http://www.uesp.net/wiki/Tes5Mod:SkyEdit/Getting_Started Edited May 31, 2012 by Nadimos Link to comment Share on other sites More sharing options...
louis118 Posted May 31, 2012 Author Share Posted May 31, 2012 thanks for your quick response m8 i did try to clean the mod but sadly i causes the constuction kit to stop working i also dont really no what im looking for really i need someone with some knowlege to have a look at it and remove anything iv damaged sorry about the spelling thank you Link to comment Share on other sites More sharing options...
Nadimos Posted May 31, 2012 Share Posted May 31, 2012 (edited) well here is a thing you can do. open your mods .esp in the ck and simply make a new cell, then copy/paste everything into it, that you want to keep, which you know is not buggy (like architecture and clutter). then save it under a new name (just to be sure) and open it in skyedit to delete any and all records except the new cell. voila, clean mod. if it does not work, i have no other idea atm. of course you also could delete stuff inside the ck without using skyedit or a similar third partie software, but that would probably still leave your mod with dirty edits. Edited May 31, 2012 by Nadimos Link to comment Share on other sites More sharing options...
louis118 Posted May 31, 2012 Author Share Posted May 31, 2012 Again thanks for your help iv tried many things to fix this and im just lost really. Basically the main thing that people said was broken was the dark brotherhood. I some how managed to delete the main door leading to the dark brotherhood dont as me how this happend i really have no idea. But when the door got deleted all the references got deleted to so when people were going to the brotherhood and going threw the door they would end up in the void so i tried using the ck cleaner and deleted as much as i could but something is still wrong. The door is back were its ment to be but when i go threw it i still end up in the void so clearly something is still missing and or broken. As for the things you suggested to do i really wouldnt no where to begin m8 this was my first mod so im a complete noob at this. :wallbash: :wallbash: Link to comment Share on other sites More sharing options...
Nadimos Posted May 31, 2012 Share Posted May 31, 2012 (edited) Haha, nice bug, but no worries.I just found out, there is a version of TES5Snip on Nexus here: http://skyrim.nexusmods.com/downloads/file.php?id=5064 You can edit your .esp with that and keep the good stuff, which will hopefully fix it for you. Edit: Oh wait, seems it saves stuff with an older header version then skyrim uses. "Arthmoor 0 reputation 293 kudos 2591 postsJust an FYI: TESVSnip is saving files with a 0.85 version header. Skyrim only uses version 0.94. 0.85 was only valid for the Fallout games. " -------------- My tip is to wait, dont get to invested and if you start a new mod, be really carefull with edits; but even then stuff could creep in randomly, which is why these tools i mentioned before are so importent to have. They really help getting things straightened out. In oblivion, morrorwind, fallout 3 aswell as new vegas, everybody uses these tools. It is basicly standard. Why? Because again like i said, stuff can creep in randomly via the softare(ck), which otherwise you got no control over. Personally im gonna wait until these tools are up to date for skyrim. Edited May 31, 2012 by Nadimos Link to comment Share on other sites More sharing options...
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