madrum Posted August 7, 2018 Share Posted August 7, 2018 We all know papyrus is rather performance heavy, especially when polling in short intervals.Is it possible to gather data from the player reference using only c++ with SKSE (inside the plugin)? If so, how? Looping in c++ would be much cheaper then in papyrus. I don't need to modify anything in the game, I just need to get some data in the plugin. Link to comment Share on other sites More sharing options...
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