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[LE] SKSE plugin - directly get data in c++ instead of using papyrus


madrum

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We all know papyrus is rather performance heavy, especially when polling in short intervals.

Is it possible to gather data from the player reference using only c++ with SKSE (inside the plugin)? If so, how?

 

Looping in c++ would be much cheaper then in papyrus. I don't need to modify anything in the game, I just need to get some data in the plugin.

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