Jump to content

Problem with forcing Thunderstorm weather


kwoodard65

Recommended Posts

After extensive testing and the creation of custom weather regions, all thunderstorm activity throughout Cyrodiil is overridden for Clear conditions. Despite using trigger zones, thunderstorm activity lasts for a brief second and is overridden. Interestingly, I was able to transition from Overcast conditions to Thunderstorm clouds but without the rain. I can't isolate any weather region that is overriding thunderstorm activity.
Link to comment
Share on other sites

I was finally able to resolve my thunderstorm activation issues. The key was to create my customized weather and create my own weather regions. I also utilized triggers at all major portals through the game world to insure stability of weather transitioning.
Link to comment
Share on other sites

My Thunderstorm environmental issues under TESIV now appear to be resolved through the following actions:

 

1) Create custom plug-in, weather regions against all vanilla, world regions; if any existing world region is flagged as 100% and the box is checked for override, uncheck this box in favor of your mod.

2) Create player trigger zones for entry/exit portals for all cities and each area in which your quest narrative will take the Player.

3) To insure game stability against modified weather regions, add scripting to your main game script against all key, Player transition areas ( Player.GetDistance).

 

Thanks to everyone for all of your feedback in support of this forum discussion. This forum issue is now resolved and should be considered closed.

 

When the paradigm of knowledge increases is when true learning is experienced!

KWITS

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...