JWGamimg75 Posted August 7, 2018 Share Posted August 7, 2018 (edited) So basically I've learned how to create standalone NPCs (custom meshes/textures) for the PC version of Skyrim (both LE/SSE) and am wanting to upload to Xbox SSE. but, when I do that the NPC will have a messed up head. She will have the standard face mesh placed over the intended head mesh but the hair included in my NPC looks fine. I have noticed the CK will auto-save/overwrite my original FaceGen Data NIFs/DDS files every time I save my esp and also when I upload my character. In order to restore my character's appearance in the PC game I paste backed-up originals of the FaceGen Data NIFs/DDS files ans save over the ones the CK keeps auto-creating. When I go into NifScope or SSE (PC) my character looks as they should. Just some background -- I basically created my follower using RaceMenu for Skyrim LE, used NifMerge to "merge" the FaceGeom data from the CK (32bit) with the imported head data of RM, built the follower in the CK (32bit) (of course), ported them over to SSE using the standard methods for porting to SSE/CK (64bit), and then ultimately wanting to upload to B.NET for Xbox users. I've noticed some modders have had no problems getting their standalones on SSE-->B.NET and XB1 with the correct face, ie. Frida (vanilla voicetype/dialog), Recorder (custom voicetype/dialog), Inigo (custom voicetype/dialog) -- what's the secret there? How do I get the CK to stop overwriting my FaceGenData so I can use the correct NIF/DDS files when I upload to B.NET?Is there an INI setting for that?Do I need to include a femalehead.nif (+tri files?) in my data/mesh/actor/character/MOD.ESP/head folder and link the textures in NifScope as well as add the headpart+texture set in the CK?Do I need to create a new race for my NPC and turn off the FaceGen head flag?Or is a mod in my load order (XB1) messing with the face? Someone on B.NET suggested I have the box for "Is CharGen Preset" in the Actor/NPC window marked, tried that and it didn't work. After saving it still saved over my FaceGenData files. Thanks for any guidance :smile: Edited August 7, 2018 by justinglen75 Link to comment Share on other sites More sharing options...
Deleted43016095User Posted February 14, 2019 Share Posted February 14, 2019 (edited) So basically I've learned how to create standalone NPCs (custom meshes/textures) for the PC version of Skyrim (both LE/SSE) and am wanting to upload to Xbox SSE. but, when I do that the NPC will have a messed up head. She will have the standard face mesh placed over the intended head mesh but the hair included in my NPC looks fine. I have noticed the CK will auto-save/overwrite my original FaceGen Data NIFs/DDS files every time I save my esp and also when I upload my character. In order to restore my character's appearance in the PC game I paste backed-up originals of the FaceGen Data NIFs/DDS files ans save over the ones the CK keeps auto-creating. When I go into NifScope or SSE (PC) my character looks as they should. Just some background -- I basically created my follower using RaceMenu for Skyrim LE, used NifMerge to "merge" the FaceGeom data from the CK (32bit) with the imported head data of RM, built the follower in the CK (32bit) (of course), ported them over to SSE using the standard methods for porting to SSE/CK (64bit), and then ultimately wanting to upload to B.NET for Xbox users. I've noticed some modders have had no problems getting their standalones on SSE-->B.NET and XB1 with the correct face, ie. Frida (vanilla voicetype/dialog), Recorder (custom voicetype/dialog), Inigo (custom voicetype/dialog) -- what's the secret there? How do I get the CK to stop overwriting my FaceGenData so I can use the correct NIF/DDS files when I upload to B.NET?Is there an INI setting for that?Do I need to include a femalehead.nif (+tri files?) in my data/mesh/actor/character/MOD.ESP/head folder and link the textures in NifScope as well as add the headpart+texture set in the CK?Do I need to create a new race for my NPC and turn off the FaceGen head flag?Or is a mod in my load order (XB1) messing with the face? Someone on B.NET suggested I have the box for "Is CharGen Preset" in the Actor/NPC window marked, tried that and it didn't work. After saving it still saved over my FaceGenData files. Thanks for any guidance :smile: Boy do I ever wish someone had answered this. What a nightmare. I can't get the goddamn face to work for Xbox no matter what I do. When it uploads it actually turns the facegen texture black. I extracted the archive it created and that's what it did. Everything else goes through. Edited February 14, 2019 by Guest Link to comment Share on other sites More sharing options...
agerweb Posted February 14, 2019 Share Posted February 14, 2019 Why don't you copy nifs and dds you don't want changing into another directory, then overwrite the CK ones with them before you package up your mod. or you may find the ini file fix here https://www.nexusmods.com/skyrimspecialedition/mods/20061?tab=files Link to comment Share on other sites More sharing options...
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