DrPharmDawg Posted August 9, 2018 Share Posted August 9, 2018 I am working on a Class Mod, and currently working on creating a perk that scales with your "class level".I know how to scale a perk based on an actor value, but I am hoping to accomplish this with a global variable. For example - There is a global variable that keeps track of your class level (say if you choose to be a Warrior, you start as a level 1 warrior, and can eventually advance up to a level 5 warrior). A perk that will be added once you select warrior, is to learn combat skills 3% faster (Level 1 Warrior learns Combat Skills 3% faster). As you advance in your warrior class level, I want this to increase (Level 2 Warrior learns combat skills 6% faster, etc... up to Level 5 Warrior learns combat skills 15% faster). Short of adding 5 perks, one for each level, and removing the previous perk and adding the next, is there a way to actually make this scale?My first attempt was making one perk that increased by 3%, then letting them stack via the spell (condition of level 5 warrior would add the perk 5 times), however this created 5 entries in the Active Effects menu which I want to avoid. Just curious if there is another solution. Link to comment Share on other sites More sharing options...
dePog Posted August 11, 2018 Share Posted August 11, 2018 Hey DrPharmDawg My first thought is to make the 5 perks (Warrior 1, 2, 3, 4, 5), but make each one conditional. Level 1 is only active if you don't have level 2 or above, Level 2 is only active if you don't have level 3 or above, etc. that way only the one active effect should show in your menu. Link to comment Share on other sites More sharing options...
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