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How to link sound effects to world objects with physics?


dikr

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For instance a rubber tire plays a sound when it bumps into something. I can see those impact sounds are linked in an ImpactData file in the CK which is used by a matching ImpactSet file. But how are ImpactData files linked to world objects? Weapon dialogues have their own fields for sound but world objects don't and I can't find the 'missing link': when I create a new object based on an existing world object it loses those impact sounds in game and I have know idea how or where to assign them.

 

All help appreciated!

 

 

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Thanks Akiras!

 

Would it be possible to clone the info from an existing object in Nifskope?

 

I see a bhkNPCollisionObject block in the nif with a bhkPhysicssystem node attached with a 'binary data' string.

Edited by dikr
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