DKZZ2 Posted June 1, 2012 Share Posted June 1, 2012 (edited) How to make a script run every frame - as it did in Oblivion fQuestDelayTime=0.01. In Skyrim, if update time is less than the 0.25 sec, begins a terrible lag and glitches,especially for the command setposition For example - the same script:======================= Edited June 1, 2012 by DKZZ2 Link to comment Share on other sites More sharing options...
gasti89 Posted June 1, 2012 Share Posted June 1, 2012 If you want to use a script to move actors (i don't know if it was just an example), you can use TranslateToRef, and put it inside a "while", so it will loop until the "while" conditions end Link to comment Share on other sites More sharing options...
DKZZ2 Posted June 1, 2012 Author Share Posted June 1, 2012 Thank You, but How about general performance speed of scripts - no glitches, ie increase is not possible? How sad for Skyrim.... Link to comment Share on other sites More sharing options...
gasti89 Posted June 1, 2012 Share Posted June 1, 2012 You can set a speed as parameter for TranslateToRef. You can test how fast you can go without stuttering. Link to comment Share on other sites More sharing options...
DKZZ2 Posted June 1, 2012 Author Share Posted June 1, 2012 You can set a speed as parameter for TranslateToRef. You can test how fast you can go without stuttering. I make a motion of non-linear (parametric)In general, it works (TranslateTo) fine on the speed of 0.15 (for the quest script) Thank you again. Link to comment Share on other sites More sharing options...
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