OmnislashVII Posted June 1, 2012 Share Posted June 1, 2012 Okay, so I have a custom difficulty mod which effects damage on a global scale, but was irritated to find that my NPC followers were dealing the same damage as enemies (i.e., 2.5x) effectively negating any challenge I was having up to that point. So, I made a simple mod in the creation kit to alter Marcurio, the guy in the Bee and Barb. However, any changes I make to his stats don't seem to apply. I set his level down to 1 and used the enable/disable command to try to reset him, but it won't work. His level is always at 10. Any ideas? Link to comment Share on other sites More sharing options...
Perraine Posted June 1, 2012 Share Posted June 1, 2012 Use "resurrect" (without quotes) instead of disable/enable (you DO NOT have to kill the NPC first to use this command and DO NOT add a "1" at the end as this loads the data from the save file)Basically it 'reloads' the selected NPC from either Skyrim.esm OR the custom.esp file if one exists, otherwise all there data is stored in the save file and disable/enable just reloads the data from that. Link to comment Share on other sites More sharing options...
OmnislashVII Posted June 2, 2012 Author Share Posted June 2, 2012 Tried that, doesn't seem to be working. When I use "getlevel" in the console he's still at level 10. I heard at some point that only one .esp file can affect an NPC at a time, so I deactivated any mods that had to do with NPCs, but it didn't help. Link to comment Share on other sites More sharing options...
Perraine Posted June 2, 2012 Share Posted June 2, 2012 What did you set the min. and max. levels to? And what % of player level did you set his rate at? AFAIK you can't decrease an NPC's level once you've entered their home cell in Skyrim, that's what sets their initial level ... I don't think any of the commands will completely reset an NPC beyond this value as it's part of your characters save info in the save game ... Killing him -> disable and saving then reloading spawn/enable MAY work, but it also may totally mess up his dialogue/options as again in the save file in your stats he would be flagged as "killed by player" Link to comment Share on other sites More sharing options...
OmnislashVII Posted June 2, 2012 Author Share Posted June 2, 2012 Yeah, after doing some research I found out about the whole plugin vs. save file thing. Kinda sucky. So I guess my next question would be is there ANY way I can somehow alter hirelings and followers to make them weaker WITHOUT having to start a new game? This really kinds spoils things for me, as I don't want to forgo an entire game mechanic because it's horribly unbalanced. Link to comment Share on other sites More sharing options...
Perraine Posted June 3, 2012 Share Posted June 3, 2012 About all I can think of is you could create a "clone" of that follower, Marcurio should be OK as he's only a "hireling" (Mercurio? Marcurino?) Just don't make clones of houescarls (2 Lydia's? ... yikes!!!) or any quest specific follower's (Like Aela or Farkas for instance) as that can mess up your game because of the AI routines and quest triggers (they try an enter their 'home' and you could end up with fight occurring or try and start a quest with you and ... erp ... (hmmm on second thought ... Lydia fighting her clone in Breezehome ... It's got possibilities for a youtube vid at least) Link to comment Share on other sites More sharing options...
kevkiev Posted June 3, 2012 Share Posted June 3, 2012 (edited) NVM: I had described console command to reduce particular NPC skills, but on second read of the OP I don't think that's what you're after. Edited June 3, 2012 by kevkiev Link to comment Share on other sites More sharing options...
jet4571 Posted June 3, 2012 Share Posted June 3, 2012 lol Perraine you almost quoted me on the resurrect info. console command if anyone wants to know since someone didnt say what they were, are "forceav <attribute> <value>" to adjust the stats. I suggest writing all of them on notepad and dropping that into the Skyrim folder where the exe is then use the bat command. skills.txtforceav OneHanded 30 forceav TwoHanded 30 forceav HeavyArmor 30 forceav LightArmor 30 forceav Sneak 30forceav Block 30 forceav Marksman 30 forceav Conjuration 30 forceav Destruction 30 forceav restoration 30 forceav illusion 30forceav alteration 30 Ingame with the NPC selected type "bat skills" without quotes. once you do that the NPC will have 30 in each of those skills. Link to comment Share on other sites More sharing options...
Recommended Posts