QBEQ8529 Posted June 1, 2012 Share Posted June 1, 2012 (edited) Greetings, wiith all the really cool castle/manor/estate houses it just seems to me like a person who owns all of them would have enough money to purchase and field an army. At endgame they would kind of have something to spend septims on. I have a castle from a mod and it just sits there with its guards looking pretty so what I would like to suggest is a mod that allows you to raise a standing army, upgrade it, and defend or pit it against a computer army. There are many ways this can be made. What I suggest is allowing the player to place a "camp." One for the AI army (enemy army) and one for yours. This way a player could instead of positioning it on the field or position a friendly camp inside their castle and the enemy camp a bit further from it. How big should the camp be? Not sure, could be 4 tents or 20, it's up to the modder really. They could have something for the solders to do while idling such as a cooking spit, beds, or benches... Anyways, lets say you're in the field and you've set up the camp on both sides. The camps should regularly spawn units(depending on cap) every x interval and when the AI camp is capped out then that raises a flag for the NPC camp to attack. Once the condition is met and the AI is attacking, you can set your army to "defend" while attacked or "attack" while attacked to meet the other army. Once an army defeats the other and reaches the other camp they return back to their original camp. As for army management there should definitely be a cap to the army size for both armies and they should be equal in numbers. If a cap is set at 5,10,20,30,40, or 50 then the other army would be spawning the same amount. Players would start with a low-level guard army that can be upgraded. Upgrades will cost a lot and will upgrade the army to spawn with either better weapons (as melee, archer, mage) or better armor, two routes that you have to pay a using a war currency(maybe call it honor or whatever). Each fight difficulty will yield different number of war currency with harder fights yielding higher. Also for army management should be a cap on archers and mages depending on the total cap of your army, possibly 10% for mages, and 25% for archers so you can't have a full army of archers/mages. So in a 50-cap army, you could have no more than 5 mages or 12 archers. The same caps affect the computer army as well. Level progression could be vs monsters/army and your normal army. Villagers(no armor)>Bandits>Militia>Mercenaries>Soldiers>Veteran Soldiers(best armor/weapons for computer, player should be able to upgrade even better for his army so in his absence his army could win) could be the level progression and is controlled by the player. I'm not sure how to scale a enemy monster army vs player army though, so lets leave that idea behind for now. The player progression would be just soldiers but their health/stam/magicka and armor/weapons can be upgraded to defeat the computer. Default would be a player army strong enough to beat a villager army every time and from there earn honor to upgrade his army to enable fights with the harder enemy armies. There should be a cap on how much health/stam/magicka can be upgraded. The weapon/armor cap on the player army should be the Ebony set and the cap on the enemy army should be one below the Ebony set. Here's a brief summary of what the mod may look like-A player is able to purchase a standing army for x septims (50,000-200,000?)-Once purchased he places the position of enemy camp and his own camp.-Player can defeat other armies to gain honor and use it to upgrade army to fight and defeat harder armies.-Honor can be converted into Septim but not the other way around.-Or make it an endless war, you're the modder! Thanks for listening to my idea... assuming you got to this point. Edited June 1, 2012 by QBEQ8529 Link to comment Share on other sites More sharing options...
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