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On Diablo 3


Tamujiin

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Some people on other forums are actually complaining about the game not being as dark as the others and having too much bright lights. What a waste of breath, if a sequel had to be exactly the same as the previous, why is it called a sequel and not a continuation. Personally I'd prefer a little bit more brightness, but I can't really see a damn difference, except for a little more blue.
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not really think about the Nercomancer can do some things that the Witch Doctor Cant

 

Carth Onasi

 

I'm sorry, nothing comes to mind. It's more like "think about things the Witch Doctor can do that the Necromancer can't"

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let's see.....yes, it is "think about things the Witch Doctor can do that the Necromancer can't". The Witch Doctor will replace the Necromancer. End of Story.

 

The real question is: Who else is coming along for the adventure? First, let's see who's already there:

 

Barbarian: Giant brute who breaks down the door, smashes into the wall, and brings down the house to defeat opponents. He is the ultimate melee character, the Rambo of medieval close range warfare. He is also the best of tanks. He is insanely strong and endurable, and a dual wielding badass to boot.

 

Witch Doctor: Crazy black guy with equally crazy head gear who summons swarms of flesh eating insects, packs of undead dogs, and walls of zombies. Did you hear that? WALLS! OF! ZOMBIES! He can mess with people's minds, inspiring terror in his foes, or turning them against each other. Plus, he can lob firebombs!

 

Now, who else could possibly be worthy of being in the same game as characters like that? Here's some candidates:

 

Assassin: Stealthy master of one hit kills. Likes to slink around in black leather (hot black leather if female) and use just a touch of black magic. Carries around a blade. Not a long sword, not a broad sword, not even a short sword, but something really good for stabbing people in the back with. Not very good when outnumbered. Uses skill and magic to remain invisible.

 

Paladin: Yes, he's a blond. No, he's not the best melee fighter. No, he isn't the best spell caster. Yes, he's an arrogant, uptight, self centered, pompous, elitist, snobby high horse turkey. But, he will do you good against a horde of zombies. Every bit of his gear is shiny, and he plays y all the rules, even the ones you've never heard of. He is the definitive good guy.

 

Monk: In close range combat, this guy is completely useless. He might have died a long time ago if the gods didn't like him so much. As as result of the favor of the gods, he can call down their fury, smiting his enemies from a distance. He can also use his divine blessing to heal himself and others. But that's not the best part: He can also perform exorcisms, removing souls that do not belong in the body. What does this mean? Well, for the undead, it's a long series of 1 hit KOs. For the Activated Vessels (weaklings possessed by powerful demons) you can kiss that dark power good bye!

 

Marksman: He is the man with the bow and arrows. He spent his entire life learning to use those weapons, and it wasn't a waste of his time. He can hit a fly from a thousand paces, and launch a flurry of arrows faster than you thought a human could. He has been trained in the military, so he is at home in the wilderness as much as dark military forts.

 

Mage: Yes, a mage. You're traditional spell caster.

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