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Simple questions: MO 2 and merge plugins


breacherman

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It's been a few years since I've used Mod Organizer, I only vaguely remember the overwrite folder and what I did with files within. FIve esm.backuop files showed up after the "cleaning" process performed with SSEedit, and I have a warning saying "there are files in your overwrite folder, indicating that I should be doing something with them. The guide I'm using is a few months out of date, and the process he used to move the files has changed, (according to a commentor below) being he had additional files from the cleaning I didn't have. My only question is what do I do with these files?

 

In case I wasn't clear, here is the the clip: https://youtu.be/CqF22wJdTWY?t=661

Screenshot: https://gyazo.com/dc0d0d74553c1dba0a7bad9560270c33

 

Second, I am brand new to Merge Plugins. I currently have the exe integrated into MO, but having issues with some of the settings, as I don't believe this program will even function correctly untill I set this up.

The youtube guide on the Merge Plugins main nexus page states that all users should have the "handle script fragments" box checked under the merging tab. This is grayed out for me, unable to checkit. Also, under the integrations tab, I am trying to manually enter the mod manager paths, but am unableo hit ok when finished, as that is grayed out as well. If I click "detect integrations", It gives me a message saying "Could't automatically detect Mod Organizer's path. Please locate it yourself".

 

Screenshots:

https://gyazo.com/8e0aa951fe3423f0a43f5bf19beb75c2

https://gyazo.com/44fc9a8df4dcb0f4d59470a6f1aef6ec

https://gyazo.com/69aa980ba5dd5e828fb1fd8482fdecb8

 

Thanks.

Edited by breacherman
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The files in your override...completely up to you. The ESM files are just your original dirty ESM files. If you want to keep hold of them just keep them on your computer somewhere. Just open the override folder as you have in the picture and drag and drop them somewhere. Personally I just delete the back ups. If I really wanted them back for some reason I could just verify integrity of game cache in steam and it would restore the ESMs to their original dirty states.

Whats inside the shadercache file within your overwrite?

Edited by QuagaarWarrior
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To get things working untick I Am Using Mod Organizer and tick I Am Using Nexus Mod Manager instead. Then manually locate Mo2 and the Mo2 mods path (that's the extracted form of the mods not the zip download files.

You should also download and install Champolion Decompiler and Papyrus Utilities and manually add their paths in too.

Make sure you have Extract BSAs unchecked on the Merging tab as you dont need this If Using mo2.

 

If you get stuck let me know

Edited by QuagaarWarrior
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