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Custom eye texture trouble


TheOutlander

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I'm having an issue, that is very similar to one I experienced in Fallout New Vegas. If I alter an eye texture at all and save it, the iris ingame is shifted slightly upwards and in towards the nose for both eyes, making the eyes look slightly cross-eyed. I haven't changed the position of the iris at all, and in one of my tests I only added a mustard yellow dot to the middle of the eye. Also I'm using Gimp with the dds plugin, and saving with mipmaps. It doesn't seem to matter if it is replacing an existing eye texture or using a new eye head part via the Creation Kit.

 

Note: Eye retexture mods don't seem to have the same issue I'm having.

 

I don't understand what exactly is going on to shift the texture placement like it is doing, it has made it impossible for me to add new eye textures without them looking "derpy" as it were.

 

Does anyone know what the issue is? Is it a Gimp thing?

 

 

Edit: Saving without mipmaps puts the irises in the correct postion, but without mipmaps the eye texture will be loaded at full size for every character that uses it, no matter how far away they are...

Edited by TheOutlander
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