Jump to content

Collision needed for an activator?


Recommended Posts

I want to use the Data\Meshes\Magic\MAGInvParalyze.nif as an activator.

 

I swapped this model for the invisible activator model, but it does not activate in game.

I assume it is because it has no collision.

 

Anyone care to help me out by either making the model work as an activator or telling me what I need to do?

 

 

Link to comment
Share on other sites

If you are trying to make an invisible object that the PC can click on, then yes, you need a collision. You could simply take the invisible mesh, paste it into a normal static mesh that has a collision and then delete the visible mesh you don't want [in that order, or the collision will delete itself, too]. Save it as a new mesh. You'll need Nifskope at the least to do this.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...