apellis Posted June 2, 2012 Posted June 2, 2012 I want to use the Data\Meshes\Magic\MAGInvParalyze.nif as an activator. I swapped this model for the invisible activator model, but it does not activate in game.I assume it is because it has no collision. Anyone care to help me out by either making the model work as an activator or telling me what I need to do?
LittleBaron Posted June 5, 2012 Posted June 5, 2012 If you are trying to make an invisible object that the PC can click on, then yes, you need a collision. You could simply take the invisible mesh, paste it into a normal static mesh that has a collision and then delete the visible mesh you don't want [in that order, or the collision will delete itself, too]. Save it as a new mesh. You'll need Nifskope at the least to do this.
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