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Invisable Aminals


janosaudron222

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Every wild animal that attacks me...(Wolves, moutain lions, rats, ect) seems to have chaamelion or something cast upon it...When they die, they appear, and they had the invisable/chamelion effect on them....What would cause this?

Tried disabling grass? Were you in some area between Bruma and the IC when you saw this?

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There is a very small town with a tower not far from it. Everything in that area is invisible: people, animals and monsters. It's a mini quest to get the spell broken. Sorry, I can not remember the name of the town or the tower and they're both pretty easy to miss if you're not actually looking for them. If the problem you're having is just in one part of the map, you may be near them.
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speaking of disappearing animals.. does using the disable command on a wolf for example, disable all wolves of that ID from spawning in the game after? i notice commands like the setscale tend to stick on the savegame

disable works on the instance. It really depends on what command you're using. Some of them work on the base actor, some work on just that reference. You should always be careful what you do to spawned references as it may affect all future versions of that creature.

 

Quick list of things that affect the base...

modav

setav

addspell

removespell

modfactionrank

setfactionrank

 

That's about all that comes to mind, but there are many more.

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that's what i thought, you should add that to the wiki page i don't think it was on there

Actually, most of the ones that do, mention it, you just have to look for it. And I made a mistake. ModAV adjusts the reference, not the base.

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