janosaudron222 Posted August 1, 2008 Share Posted August 1, 2008 Every wild animal that attacks me...(Wolves, moutain lions, rats, ect) seems to have chaamelion or something cast upon it...When they die, they appear, and they had the invisable/chamelion effect on them....What would cause this? Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 1, 2008 Share Posted August 1, 2008 Every wild animal that attacks me...(Wolves, moutain lions, rats, ect) seems to have chaamelion or something cast upon it...When they die, they appear, and they had the invisable/chamelion effect on them....What would cause this?Tried disabling grass? Were you in some area between Bruma and the IC when you saw this? Link to comment Share on other sites More sharing options...
WoogieMonster Posted August 1, 2008 Share Posted August 1, 2008 There is a very small town with a tower not far from it. Everything in that area is invisible: people, animals and monsters. It's a mini quest to get the spell broken. Sorry, I can not remember the name of the town or the tower and they're both pretty easy to miss if you're not actually looking for them. If the problem you're having is just in one part of the map, you may be near them. Link to comment Share on other sites More sharing options...
janosaudron222 Posted August 1, 2008 Author Share Posted August 1, 2008 I was going up to some fort, near the IC sewer exit, going up a hill. The fort...I don't remember the name, but it is just south as Aleswell. I noticed the problem when I was goign to get the demon in this mod. http://www.tesnexus.com/downloads/file.php?id=14277 Link to comment Share on other sites More sharing options...
HouseAtlantic Posted August 1, 2008 Share Posted August 1, 2008 Has nothing to do with that mod, it's a mini-quest that is part of the gametry talking to the people in Aleswell, at the inn there by the gardenthe inn keeper will explain Link to comment Share on other sites More sharing options...
janosaudron222 Posted August 1, 2008 Author Share Posted August 1, 2008 Ah, thankees. Link to comment Share on other sites More sharing options...
HouseAtlantic Posted August 1, 2008 Share Posted August 1, 2008 speaking of disappearing animals.. does using the disable command on a wolf for example, disable all wolves of that ID from spawning in the game after? i notice commands like the setscale tend to stick on the savegame Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 1, 2008 Share Posted August 1, 2008 speaking of disappearing animals.. does using the disable command on a wolf for example, disable all wolves of that ID from spawning in the game after? i notice commands like the setscale tend to stick on the savegamedisable works on the instance. It really depends on what command you're using. Some of them work on the base actor, some work on just that reference. You should always be careful what you do to spawned references as it may affect all future versions of that creature. Quick list of things that affect the base...modavsetavaddspellremovespellmodfactionranksetfactionrank That's about all that comes to mind, but there are many more. Link to comment Share on other sites More sharing options...
HouseAtlantic Posted August 1, 2008 Share Posted August 1, 2008 that's what i thought, you should add that to the wiki page i don't think it was on there Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 1, 2008 Share Posted August 1, 2008 that's what i thought, you should add that to the wiki page i don't think it was on thereActually, most of the ones that do, mention it, you just have to look for it. And I made a mistake. ModAV adjusts the reference, not the base. Link to comment Share on other sites More sharing options...
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