triplebn1 Posted June 3, 2012 Share Posted June 3, 2012 (edited) Hello guys I am very new to this modding thing.I am very nooby at this but I have mad some progress with the help of the wonderful tutorials that the community has made here (thank you all)I have taking a major liking to the suicup 2 body and I am actually currently working on converting mod clothing (like ryks bikinis) and regular in game armors etc to fit that body since I cant seem to find clothing on the entire site for it. OK to the point I am currently trying to get the items to show in game. I spend hours making the swimsuits fit and when I put it in game it is invisible. I am not sure what to do to fix it, but I have tried everything I could but I know there has got to be away. To be specific everything goes fine when i use the dmra body (which is the default) but once I add any body (specifically the sui cup 2 body) and export it I get the no mesh in game. It is driving me crazy so now I ask if you guys may know. I would appreciate any help as if I feel the project I am working on goes well enough I will release it for the rest of the people who loved that body. Pictures can be supplied if needed. Anyway I do hope it can be helped >< Thanks. Edited June 3, 2012 by triplebn1 Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted June 3, 2012 Share Posted June 3, 2012 (edited) It is pretty easy to mess up the NIF tree structure. For example, if there's another "Scene Root" inside "Scene Root", the node is called "Scene Root.00" or something, the NiTriShapes/Strips are not at their proper place in hierarchy, or their names have changed and no longer contain engine keywords for bodyparts. If a NIF is missing the texture's normalmap ("texturefilename_n.dds"), it goes pitch-black or invisible ingame. If the texture itself ("texturefilename.dds") is missing, the mesh will be purple ingame. Sometimes the "missing normalmap" overrules the "missing texture" and the mesh goes invisible although there's no texture files at all and it should be purple instead! Some screenshots of the issue and maybe an uploaded NIF to have a look for ourselves could help here. Following your described work-flow I suspect you imported the body completely together with its armature and now have 2 armatures in 1 NIF. But I'll need to have a look at the NIF myself to know for sure.Best procedure when combining items is to import a clean armature from "skeleton.nif" or "skeletonbeast.nif" (if you need tail bones) first, parent the geometries of the files to this one and get rid of the other armatures.In your case, swapping out body meshes, it should be suffice to keep the already-present armature (one body mesh should not need any bones the other did not have), parent the imported body meshes to this one and just get rid of the superfluous one. I always use "import geometry only, parent to selected armature" option on import, if I know I won't need the armature, having highlighted the already-existing armature previously, and it never failed on me, yet.But I've read reports from people it failed for and they had to go the long route of clearing parents, removing parent modifiers, parenting to the new armature, adding in parent modifiers, etc. by hand instead. Still don't know why it never fails for me. Edited June 3, 2012 by DrakeTheDragon Link to comment Share on other sites More sharing options...
triplebn1 Posted June 3, 2012 Author Share Posted June 3, 2012 Thank you so much for reply. I will try it and if it fails or I mess up cause they're are a lot of import/export settings and I am VERY new to blender (2 days new but spent most of those 2 days watching youtube videos on it) so there is a high chance I may mess up then tommorow afternoon I will try to upload some screenshots, if not I will try to upload a few files (completed and before) Link to comment Share on other sites More sharing options...
Nephenee13 Posted June 3, 2012 Share Posted June 3, 2012 My suggestion is that when working on a mesh, import it, then delete the skeleton (will show up as a set of horizontal lines). Right-click on one of them to select the skeleton, and then delete it. Once you are done modifying the mesh, hit "A" to select all objects, then go and import a clean skeleton (I recommend using one of the Universal skeletons) using the "Skeleton only and parent to selected geometry" option. Then export it all to the NIF file. This is the easiest way to avoid the situation Drake described, and keeps your view from getting cluttered up by a skeleton you don't need. Link to comment Share on other sites More sharing options...
triplebn1 Posted June 3, 2012 Author Share Posted June 3, 2012 I did what both of you said and I must say wow!!!! Thank you both so much now I will finally have a SuiCup Complete mod full of outfits for the lovely suicup 2 bodyThank you both so very much. I do hope it is ok if I probe ofter on the forums about modding as I want to do a big mod in the future and just started learning a few days ago ><. Link to comment Share on other sites More sharing options...
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