GeoPiroi Posted August 17, 2018 Share Posted August 17, 2018 After using Archive Invalidate all the messages like "Continue" New Game" "Exit" were replaced with 0, also in game Class description and so on ... What the hell happens? Can it be fixed ? Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted August 17, 2018 Share Posted August 17, 2018 Which approach to Archive Invalidation did you use?The mod one, "ArchiveInvalidationInvalidated!"?A manager-automated one, like through OBMM, WryeBash, NMM, etc., and which one?The file-based one, an "Archive Invalidation.txt" file somewhere inside your Data folder, with manually entered files to be invalidated? Your observations/problem descriptions don't really match anything Archive Invalidation could be doing, but maybe along the line of applying it something else went wrong. So we must know "how" exactly it was applied, and which one. Link to comment Share on other sites More sharing options...
GeoPiroi Posted August 17, 2018 Author Share Posted August 17, 2018 After using Archive Invalidate all the messages like "Continue" New Game" "Exit" were replaced with 0, also in game Class description and so on ...What the hell happens? Can it be fixed ? I used OBMM and i ca't find the "Archive Invalidation.txt" file :( Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted August 17, 2018 Share Posted August 17, 2018 Ah, and inside OBMM's "Utilities > Archive Invalidation" dialog, which option did you choose? BSA Redirection,BSA Alteration,or BSA Invalidation?(not necessarily by these exact names) - The first is the only sanely advisable one as of today, removing the very need for Archive Invalidation itself entirely for the time being.- The second was a famous one in the past, but directly altering the game's BSA files was always less than secure and bound to cause massive trouble, if for some reason it failed, or previous alterations could not be reverted. A complete reinstall of the game was often in order in that case, to get the original BSA files with their contents unmodified back.- And the third was just an automation of the file-based approach, scanning your Data folder up and down for external replacement files and compiling them into the "Archive Invalidation.txt" file I mentioned automatically. The biggest disadvantage of this approach was the common errors occurring after a certain amount of lines/files inside the file, which could be fixed by adding more or removing some, but were bound to return at later point as well, and its general unreliability and often random unexplainable results. Link to comment Share on other sites More sharing options...
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