Kelvets Posted August 17, 2018 Share Posted August 17, 2018 (edited) I would deeply appreciate a mod to remove useless, repetitive time-wasting sequences and animations from the game. I am willing to sponsor its creation with real money via PayPal (negotiable).Examples: Having to watch your character grab the pterodactyl every time you want to fast-travel somewhere; Seeing your character put their hands on the hips, a "mission finished" AND the pterodactyl when cancelling a mission; Having to fast-forward through three paragraphs of dialogue every time you want to check your material farms, or get new bounties, or speak to the Smithy etc.; Waiting for the handler to open and close her book whenever you want to get new quests, or for the camera to zoom in and out of the quest board; Waiting for your character to finish a "getting off the chain" animation whenever you use the transport chains in Astera before you're able to move; Being forced to see a "Monster Hunter World" logo in the main menu for like 4 seconds before the menu options show up; Seeing the new weapon or armor you crafted show up in the conveyor belt after you skip the crafting animation; Probably more examples that I don't remember right now.Together, these things add up to many minutes of downtime over a day's worth of playing. Ideally, the mod would just skip each of these things, so that the game begins loading Astera immediately after cancelling the mission, or you can move immediately after the game finishes loading the new area when you use the fast-travel chains, etc. Obs: Some might think some of those are padding animations to conceal that the game is loading the next area, and that the mod would have no benefit as you'd have to wait the same time anyway, but everything indicates that's not true. For number 2 for example, when you finish a mission you often get the pterodactyl animation, then a screen with the loot where you have to accept which loots you want to take. No matter how long you take to do this, there will still be a black loading screen afterwards that takes several seconds. So the game wasn't loading in the background during the animation. In the specific case of MHW, these animations are developer-induced fluff, not clever solutions for loading. Edited August 17, 2018 by Kelvets Link to comment Share on other sites More sharing options...
JohnShaft Posted August 29, 2018 Share Posted August 29, 2018 i actually agree with this entire request. +1 Link to comment Share on other sites More sharing options...
lethlora Posted September 5, 2018 Share Posted September 5, 2018 my guess is you're not going to use the 4-6 minutes you'd gain from this a day on anything else Link to comment Share on other sites More sharing options...
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