SKYZOO Posted June 3, 2012 Share Posted June 3, 2012 Hi there I'm not new I'm kinda of a lurker on this site but recently I got into modding with G.E.C.K. and have a mod about 75% done but today i funked up. I'm modding Bonnie Springs entire town space and replacing a lot of the decrpid building with lore friendly exteriors and interiors to match. But I accidently deleted every item, marker and activator in GoodSprings Prospector Saloon when I copied the interior to edit and in a rush deleted the quest related items, npc's and markers for Trudy, Sunny and Cheyenne from the newly duplicated space, effecting the original Saloon space in turn. Can anybody tell me how I can get Goodsprings Prospector Saloon back to it's original settings without scrapping my mod? I didn't read what it said when warning me and I don't have any earlier save files of my mod (Dumb I know) so I dont know what to do in this case as I'm too new to this. Can I load my mod and the original fallout NV master file? Or can I find certain defalut files and settings somewhere? Sorry if this is confusing sounding, but I am confused. Any help is appreciated. Link to comment Share on other sites More sharing options...
Cyberlazy Posted June 3, 2012 Share Posted June 3, 2012 Use fnvedit to delete any records you changed but did not want to.'deleteing' something in geck that was in the vanilla game just makes new records that tells the game to delete older records (when loaded in game), so by removing those 'delete this' records, they become undeleted Also, use fnvedit now and again anyway, it automaticly makes a backup file with a filename based on the date it was saved when you make changes with fnvedit, so it makes backups for you. backups are 200% essential when using geck! geck is not stable and loves to mess things up. Link to comment Share on other sites More sharing options...
SKYZOO Posted June 3, 2012 Author Share Posted June 3, 2012 Use fnvedit to delete any records you changed but did not want to.'deleteing' something in geck that was in the vanilla game just makes new records that tells the game to delete older records (when loaded in game), so by removing those 'delete this' records, they become undeleted Also, use fnvedit now and again anyway, it automaticly makes a backup file with a filename based on the date it was saved when you make changes with fnvedit, so it makes backups for you. backups are 200% essential when using geck! geck is not stable and loves to mess things up.Thank you for your response I will download that tool and get the hang of it asap. I was worried I screwed all of my work on my mod up, nice to know there are precautions I can take. Thank you again. Link to comment Share on other sites More sharing options...
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