ToxicStarSlayer0TSS0 Posted August 18, 2018 Share Posted August 18, 2018 (edited) So I was following through a tutorial on how to do LOD though it was showing Original Edition of Skyrim. I did exactly what it said I got it all correct except this one error I got when trying to generate LOD for static objects. Error I got: Texture atlas build failed with the following errors:Data\Meshes\LOD\Mountains\MountainCliff02_LOD_1.nif Here is what the full Loading Screen says. Using 8 processors/cores.Creating queue of files to be built...Building 81 chunks at level 4.Building 25 chunks at level 8.Building 9 chunks at level 16.Building 4 chunks at level 32.Building object texture atlas...Texture atlas build failed with the following errors:Data\Meshes\LOD\Mountains\MountainCliff02_LOD_1.nif Waiting for build worker threads to finish...Build canceled. All worker threads have been terminated.0 LOD object triangles. 0 were rejected (0 degenerate, 0 under landscape).0 total LOD object vertices.No major issues detected. Do I have to do something different? I'm new to creating LOD so if you can explain the fix in a simple way that'd be nice. Edited August 18, 2018 by ToxicStarSlayer0TSS0 Link to comment Share on other sites More sharing options...
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