Deleted4621232User Posted June 4, 2012 Author Share Posted June 4, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=18187Check it out if you'd like. Magic effects and abilities have 'khajiit' in the IDs, so filter for that that's exactly what i did without the jumping bonus but mine didn't work so i must have ticked something or did something stupid i overlooked glad to know it works though, gonna see if i can get mine working tomorrow now that i know i'm not wasitng my time, probably best not to work on it at 4am though, might be my problem in the first place, thanks Link to comment Share on other sites More sharing options...
DeadxPixels Posted June 4, 2012 Share Posted June 4, 2012 @DeadxPixelsIf you used the 1.2 as a multiplier then it's a simple 20% increase but it would be 120% total as opposed to 100% vanilla.Ah, that's what I was thinking. Link to comment Share on other sites More sharing options...
DeadxPixels Posted June 4, 2012 Share Posted June 4, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=18187Check it out if you'd like. Magic effects and abilities have 'khajiit' in the IDs, so filter for that that's exactly what i did without the jumping bonus but mine didn't work so i must have ticked something or did something stupid i overlooked glad to know it works though, gonna see if i can get mine working tomorrow now that i know i'm not wasitng my time, probably best not to work on it at 4am though, might be my problem in the first place, thanks I started with just movement speed and I guess we had the same problem cause I tested it with +50% speed but it didn't apply despite showing up in Active. I had made a new magic effect, so I didn't really know what to check off, but I looked at other ability effects like waterbreathing for Argonians and eventually got it working. Link to comment Share on other sites More sharing options...
Deleted4621232User Posted June 4, 2012 Author Share Posted June 4, 2012 (edited) http://skyrim.nexusmods.com/downloads/file.php?id=18187Check it out if you'd like. Magic effects and abilities have 'khajiit' in the IDs, so filter for that that's exactly what i did without the jumping bonus but mine didn't work so i must have ticked something or did something stupid i overlooked glad to know it works though, gonna see if i can get mine working tomorrow now that i know i'm not wasitng my time, probably best not to work on it at 4am though, might be my problem in the first place, thanks I started with just movement speed and I guess we had the same problem cause I tested it with +50% speed but it didn't apply despite showing up in Active. I had made a new magic effect, so I didn't really know what to check off, but I looked at other ability effects like waterbreathing for Argonians and eventually got it working. yeah yours worked exactly like it should, install and you run faster without any of that stuff to trigger it that made mine so clanky. wish the CK had tooltips on mouseover for a lot of those options Edited June 4, 2012 by Guest Link to comment Share on other sites More sharing options...
DeadxPixels Posted June 4, 2012 Share Posted June 4, 2012 (edited) You know, I didn't think of checking the wiki... xD http://www.creationkit.com/Magic_EffectThough reading through it, it doesn't have a tutorial on how to make a spell.. Tooltips would be awesome. Edited June 4, 2012 by DeadxPixels Link to comment Share on other sites More sharing options...
steve40 Posted June 4, 2012 Share Posted June 4, 2012 This tutorial that I wrote on creating a new poison might help. The procedure is practically the same for creating any spell/ability/disease/poison etc. Link to comment Share on other sites More sharing options...
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