mjharper Posted June 3, 2012 Share Posted June 3, 2012 My KhajiitSpeak mod (http://skyrim.nexusmods.com/downloads/file.php?id=14513) only intentionally alters the dialogue text of quests, and nothing else. But some people are reporting that some quests are not progressing properly with the mod installed. For example, C01FollowMe in the Companions quest line. The opening line - C01ObserverInitialHello ('I hope that you've readied yourself') - triggers correctly, but the follow-up - C01FollowMeTopic ('You're to be my Shield-Brother?') - doesn't. I've looked over both the modded and unmodded versions, and the only difference I can find is that unmodded, C01ObserverInitialHello is set to link to branch C01FollowMe, topic C01FollowMeTopic, while modded it is set to link to branch C01FollowMe *, topic C01FollowMeTopic *. I'm assuming that the * indicates that I've edited the dialogue there. I also tried deleting the link and adding it back in manually, and the result was the same. Could the * actually be the problem? Should I rename the whole Editor ID? Or is there something else wrong that I'm missing? Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
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