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Bodyslide conversion


Bogor

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Hi everyone,

Could someone help me create bodyslide files for this mod skyrimspecialedition/mods/5933?tab=description ? I tried for about 5 hours yesterday and nothing I did seemed to work properly. Anywho, any help would be much appreciated!

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Yeah, Bodyslide has quite the learning curve. It took me ages to figure it out. I've been doing Bodyslide conversions for a couple of big clothing mods so I can totally help you out! Are you having a specific problem or do you need the basics of Outfit Studio?

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Thanks a lot!

Let me provide some context.

I've worked a bit with solidworks and 3ds max, so I have base understanding of 3d modeling. However I find it near impossible to fit clothes in outfit studio. Whenever I try to edit outfits, I find that - for instance, the chest area of the clothes always seems to float above the actual body by a quite visible distance. It also seems like no matter what I do some meshes are impossible to raise up far enough to actually cover skin. I recently switched from CBBE to UNP, just because the UNP body is closer to vanilla and therefore it doesn't create that noticeable of a difference for armors and clothing.

Any tips/tricks particularly pertaining to raising, lowering and smoothing meshes would be appreciated!

I've been to YouTube and tried to find some documentation, but it seems no matter what I try I can't get things to properly align.

 

Thanks!

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Well, the fact that you're using UNP might be part of the problem. Outfit Studio doesn't support UNP, at least not right out of the box. Can you tell me what steps you've taken to make UNP compatible with Outfit Studio? That might help me figure out what you need to do.
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I actually switched from cbbe to unp because I couldn't get the results I wanted in outfit studio and unp is closer to the vanilla body. So I am not using unp with outfit studio or bodyslide. If I where to do it though I would probably get the unpb bodyslide file from its page or for that matter convert the nif files from oldrim!
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Ok, I get it now. You switched to UNP because of your struggles with Outfit Studio. I can work with this now. I'm gonna give you a quick tutorial on outfit fitting then. Warning: these screenshots may be NSFW, as I havent figured out how to load the never nude body in OS.

 

1. Begin your project. It should load the outfit and the base CBBE body. (I'm using an Apachii armor I had on hand.)

https://prnt.sc/klgl80

 

2. Delete any skin shapes that are not part of the CBBE body. (In this case it was just the BaseShape)

https://prnt.sc/klglma

 

3. Turn all the outfit shapes transparent. Just click twice on the eye next to the name of each shape.

 

4. Use the sliders to get the body to fit the outfit. When converting from the vanilla body this usually means using the Vanilla SSE Sliders right at the bottom, but don't limit yourself. It's ok if there's some clipping at this stage, what's important is that your body fits your outfit as closely as you want it to.

https://prnt.sc/klglt7

 

5. Once you have your body fitting the outfit, go to the 'File' tab and click 'Create Conversion Reference'

https://prnt.sc/klgm5d

 

6. Make all the shapes solid again the same way you made them transparent, then use the increase mesh brush to fix any clipping. (It's the one that looks a bit like it has a massive zit.) https://prnt.sc/klgmzl I'd also recommend turning off the brush mirroring at this stage. It's the button that looks like a bit like a screaming bird emoji. https://prnt.sc/klgn4s

 

7. When you've fixed all the clipping, go to the 'Slider' tab and press 'Conform All' https://prnt.sc/klgn8t

 

8. Press the pencil icon next to the lone slider, which should cause the outfit to conform to the base CBBE body. Fix any clipping in this form.

 

9. Once you're satisfied there's no clipping, go to the Slider tab again and click on 'Set Base Shape' while the pencil icon is still pressed. http://prntscr.com/klgnyx

 

10. Go back to the File tab and press 'Load Reference' to load a fresh body. https://prnt.sc/klgo3z

 

11. Go to the Slider Tab and click 'Conform All' again. This is a good point to save at because sometimes the next few steps can randomly cause crashes.

 

12. Now for the long part, but depending on your level of commitment this bit is optional. Go through each of the sliders, press the pencil icon, and fix any clipping the sliders cause. This is really only necessary if you're planning on publishing it. If not, you only really need to do this for the sliders you use to create your personal preset.

 

13. Get rid of the body. If the outfit covers ever bit of skin you can just delete it, but if there is visible skin I recommend using a Zap Slider. You simply use the mask brush https://prnt.sc/klgolv to mask all the visible skin, then go back to the Slider tab and press 'New Zap Slider' https://prnt.sc/klgotk After you create it, if you click on the pencil icon in front of the new Zap slider and press tab it brings up a menu that allows you to make the Zap slider automatically enabled. https://prnt.sc/klgova This will cause everything not under the mask to disappear in game.

 

And aside from weighting vertices (which I can help with too if needed), that's pretty much it! If you do it like this, the outfit should fit to any preset. If you need any more help I'm happy to explain anything.

Edited by ughitsmegan
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