demnish Posted August 18, 2018 Share Posted August 18, 2018 (edited) This is my script: Scriptname zeebDovaScript extends ActiveMagicEffect Float Property DefHR = Game.GetPlayer().GetActorValue("HealRate") Auto Float Property DefMR = Game.GetPlayer().GetActorValue("MagickaRate") Auto Float Property DefSR = Game.GetPlayer().GetActorValue("StaminaRate") Auto Float Property DefWSM = Game.GetPlayer().GetActorValue("WeaponSpeedMult") Auto Float Property DefASM = Game.GetPlayer().GetActorValue("AttackDamageMult") Auto EVENT OnEffectStart(Actor akTarget, Actor akCaster) Game.GetPlayer().SetActorValue("HealRate", DefHR * 2) Game.GetPlayer().SetActorValue("MagickaRate", DefMR * 2) Game.GetPlayer().SetActorValue("StaminaRate", DefSR * 2) Game.GetPlayer().SetActorValue("WeaponSpeedMult", DefWSM * 2) Game.GetPlayer().SetActorValue("AttackDamageMult", DefADM * 2) ENDEVENT EVENT OnEffectFinish(Actor akTarget, Actor akCaster) Game.GetPlayer().SetActorValue("HealRate", DefHR) Game.GetPlayer().SetActorValue("MagickaRate", DefMR) Game.GetPlayer().SetActorValue("StaminaRate", DefSR) Game.GetPlayer().SetActorValue("WeaponSpeedMult", DefWSM) Game.GetPlayer().SetActorValue("AttackDamageMult", DefADM) ENDEVENT This is the error message: Starting 1 compile threads for 1 files...Compiling "zeebDovaScript"...C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\zeebDovaScript.psc(3,23): no viable alternative at input 'Game'C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\zeebDovaScript.psc(3,70): mismatched input '\\r\\n' expecting STATEC:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\zeebDovaScript.psc(4,73): mismatched input '\\r\\n' expecting STATEC:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\zeebDovaScript.psc(5,73): mismatched input '\\r\\n' expecting STATEC:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\zeebDovaScript.psc(6,78): mismatched input '\\r\\n' expecting STATEC:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\zeebDovaScript.psc(7,79): mismatched input '\\r\\n' expecting STATENo output generated for zeebDovaScript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on zeebDovaScript How can I store the default value? I don't want my spell to permanetely change something.Let's say I've leveled up, Health has changed. I've done something so my HealthRate has changed.How can I store this value before the script runs so I don't mess up my character when the script ends?Do I worry for no reason since the engine takes care of this automatically?Kind regards, Zeeb. Edited August 18, 2018 by demnish Link to comment Share on other sites More sharing options...
Evangela Posted August 18, 2018 Share Posted August 18, 2018 (edited) Default property values can only be string/boolean/float/integer literals(example: "", true/false, 0.0, 0). They can't be assigned values via return values from functions or math. Also default values through assignment in the script isn't permanent, and for magic effect scripts, especially so. They can be changed where necessary. Edited August 18, 2018 by Rasikko Link to comment Share on other sites More sharing options...
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