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Enemies too strong and wrong leveled lists


Strecki

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FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
FOOK - New Vegas.esm
FOOK - New Vegas DLCs.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
More Perks.esm
More Traits.esm
Run the Lucky 38.esm
AWorldOfPain(Preview).esm
NewVegasBounties.esp
NewVegasBountiesII.esp
Nevada Skies - URWLified.esp
PerkEveryLevel.esp
More Weight.esp
CONELRAD 640-1240.esp
Radio Free Wasteland.esp
More Traits Update.esp
More Perks Update.esp
MiscItemIconsNV.esp
Follower Home Marker.esp
NVWillow.esp
UHNV.esp
UHNV-Honest Hearts.esp
UHNV-Dead Money.esp
UHNV-Lonesome Road.esp
UHNV-OWB.esp
Improved Sound FX.esp
Improved Sound FX - Weapon Sharing Fix.esp
Improved Sound FX - Merged Major DLCs.esp
FOOK - New Vegas.esp
FOOK - New Vegas DLCs.esp

Total active plugins: 38
Total plugins: 38

 

I'm using the mods as listed above and never had any problems (did at least one playthrough with older versions of these mods), but when I start a new game (new installation) the first enemies I encounter ingame are by far to strong for my character.

 

They not only take hundreds of bullets to kill, but their DT is too high to get through. This is with the population of Goodsprings and the Powder Gangers that attack Goodsprings in the quest. (on "normal")

 

Another problem is that these enemies also have plasmas pistols, flamers etc. at the very beginning of the game.

 

 

If I start a vanilla game it, of course, works as intended, but with these mods it is impossible. I'm almost sure that FOOK introduces the errors but I never had problems before (only FOOK and Project Nevada should touch these things).

 

Anyone else had problems with FOOK and/or Project Nevada before, or is it something different?

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Re-install Project Nevada and get the Rebalance module. It gives you settings that will make kills a lot faster by removing health bonuses associated with level and making headshots nullify DT if an enemy is not wearing a helmet.

 

The higher-end guns are probably caused by AWOP. Make sure you grab version 5.0 that was released yesterday, and read up on the included patches.

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Thanks for your tips, I installed the Rebalance module and it is a little better with tweaked settings. But I never had the problem before, where I'm not able to kill anything at the beginning. There must be a cause to this. (Simply not installing FOOK, Project Nevada could be one solution...but some of the changes are really needed)

 

As suggested I downloaded the newest version of AWOP and added the AWOPLowLootGeneral.esp which solved the other problem. Thanks!

 

EDIT:

 

I read in the AWOP comments that the author made Cobbs gang much stronger, because of the extra NPCs in Goodsprings, that may be the problem. Enemies (Creatues and Humans) after that point are much easier to defeat. So, problem solved.

Edited by Strecki
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