donAllister Posted June 3, 2012 Share Posted June 3, 2012 (edited) OK, so I've been working on a mod, a Multiple Quests/Companion mod, and I've learned so much about geck and mod creation since I started (it's coming a long well, and I will be sharing) :tongue: , but I don't see a lot of talk about how to properly set up a speech challenge. I have the challenge response linked to the right topic, I've had the SpeechChallengeFailure topic both in and out of the choices menu, and I can't get the guy to say what I wrote for the failure AND, I can't get the new choices added if the speech challenge succeeds. So what am I doing wrong, and what should I be doing?I was surprised that there wasn't more on this on the net, but maybe it just didn't land high in google, but your help would be appreciated, thanks. Edited June 3, 2012 by donAllister Link to comment Share on other sites More sharing options...
donAllister Posted June 3, 2012 Author Share Posted June 3, 2012 (edited) Screenshot Edited June 3, 2012 by donAllister Link to comment Share on other sites More sharing options...
donAllister Posted June 3, 2012 Author Share Posted June 3, 2012 OK, figured out, finally that i needed the reference in add topics.. Cool, back to work. So as not to totally waste your time, the quest/companion mod is based around a former raider girl, who was originally a sex slave for a raider pimp who she shot in the face. She stayed associated with the raiders for years until an event in her life changes who she sees as friends, so after working with/for her for awhile, she can be your companion, story heavy, but plenty of challenging action, even for higher level players. Link to comment Share on other sites More sharing options...
donAllister Posted June 3, 2012 Author Share Posted June 3, 2012 False alarm, that did nothing.. Seriously, any help would be appreciated. Link to comment Share on other sites More sharing options...
donAllister Posted June 4, 2012 Author Share Posted June 4, 2012 Welp, might as well add another question while I wait. How would I make it so if the player character acquires 1000 caps or more, he gets a message? Link to comment Share on other sites More sharing options...
vforvic Posted June 4, 2012 Share Posted June 4, 2012 In the Quest Script put the following in the GameMode block. This can be simplified and condensed as desired. I write this way for clarity in the forums. If Player.GetItemCount Caps001 > 1000 ;more than 1000 caps to start If MessageOnce == 0 ;the Variable you declare in your Script so it only runs once ShowMessage XYZ ;the message to show set MessageOnce to 1 ;Variable set to make sure it runs only once endif endifIf you want to send me your esp file PM me and I can give you my email address. The speech Challenge issue can be pretty complicated to troubleshoot in the forums without references for what all you have done across the board in your mod. Link to comment Share on other sites More sharing options...
donAllister Posted June 4, 2012 Author Share Posted June 4, 2012 Thanks for the reply.. I added it, though it seems it should say set MessageOnce to 1according to the geck.. I'll have to test it later since I'm off to work now, I'll try to give you a better explanation about the speech challenge too. Thanks again. Link to comment Share on other sites More sharing options...
donAllister Posted June 5, 2012 Author Share Posted June 5, 2012 (edited) Ok, I'll get back to the Speech Challenge later, another thing has me wondering. I want an NPC to follow other NPCs (like my followers follow me). He has a persistent reference, in an interior cell, but after the AI follow packages kicks in they follow him as far as the outside of the building, and then stop. I've used a guard and a follow package with the same result. Any ideas? Edit, nvm, I just put them all on same series of travels packages. If you don't kill this individual, he's a trader and the others are his guards.. Edit, however, if you have a better idea, I'm very open to listening. Edited June 5, 2012 by donAllister Link to comment Share on other sites More sharing options...
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