Joshuachan16 Posted August 19, 2018 Share Posted August 19, 2018 When I aim at anything, objects appear blue like senors and I can't get into VATS...Please help... https://ibb.co/hJr5fzhttps://ibb.co/nADkfzhttps://ibb.co/e6iJ0z Mod Order:Interior Lighting Overhaul - Core.esmInterior Lighting Overhaul - L38PS.esmJIP Selective-Fire.esmYUP - Base Game + All DLC.esmCaliber.esmCaliberXhonesthearts.esmNVR-Strip.esmCaliberXgunrunners.esmNVInteriors_Core.esmELECTRO-CITY - Highways and Byways.esmELECTRO-CITY - CompletedWorkorders.esmNVInteriors_ComboEdition.esmNevadaSkies.esmWeapons.of.the.New.Millenia.esmFalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmTribalPack.esmMercenaryPack.esmClassicPack.esmCaravanPack.esmGunRunnersArsenal.esmIWR.esmNVStripOpen.esmFreesideOpen.esmLucky38Suite_Reloaded.esmEZ_CompanionNVSE.esmEZ_CompanionNVSE_Killable_Normal.esmActive Wasteland.esmChildren of the Wasteland.esmInterior Lighting Overhaul - Ultimate Edition.espILO - YUP Patch.espILO - Nevada Skies Patch.espA Better Veronica.espYUP - NPC Fixes (Base Game + All DLC).espNVR-NPCs.espNVR-Version_10.espKillableKids.espThe Mod Configuration Menu.espRaestlozPCIdles.espThe Weapon Mod Menu.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Store.espNevadaSkies - Ultimate DLC Edition.espWeaponModsExpanded.espUnlimitedCompanions.espdD - Enhanced Blood Main NV.espIWR - Rebuilt.esppopulatedcasino.espSprint Mod.espStripOpenMain.espPipBoyLight.espFreesideOpenPatch.espProjectRealityMkIv5HDR.esppipboyx3.espNCRTrooperOverhaul.espFactions Reloaded Legion.espCaesars Freeside Shop.espCaesars_Legion_Overhaul.espActive Wasteland - Coffee Maker.espActive Wasteland - Dead Money Coffee Maker.espActive Wasteland - Dead Money Goggle Tints.espActive Wasteland - Dead Money Replacements.espActive Wasteland - Goggle Tints.espActive Wasteland - Vanilla Replacements.espCCSP2_5d.espPA Footsteps.espImmersivePickupSoundsFNV.espNear Death.espEVE FNV - ALL DLC.espA Better Cass.espjocelyn.espA Better Boone.espBetter Burned Man.espFP gun follows crosshairs.espEnhancedGrass.espRSCR-Enhanced.espRSCR-Expansion_Decks.espQS_Blackwolf_NV_Backpackmod.espfastervats.espJIP Realistic Weapon Overheating.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted August 19, 2018 Share Posted August 19, 2018 First of all, that is not a properly sorted "load order". Please see the 'Maximizing use of memory', 'Third Rule: The Rule of One', 'Essentials for Getting Started', 'Vanilla "Load Order"' entries in the 'First Timer Advice' section of the wiki "FNV General Mod Use Advice" article. * Then, please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. If the problem persists, then see the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Merge Patch File' section of the wiki "FNV General Mod Use Advice" article. * Because "Texture/Mesh" replacement mods replace vanilla versions of those files, you absolutely have to toggle "ArchiveInvalidation" off-and-then-on again after installing or removing one of them so it recognizes that there are loose files (added by the mod) which have to be used in place of the vanilla files in the BSA files or are no longer there and the BSA files should be used instead. That failure to toggle is the most common reason behind most "not working problems". This is usually evidenced by red "!" icon for missing meshes, and solid colors for missing textures. Please see the 'ArchiveInvalidation (by Manager)' section and also see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.I suspect your "blue objects" is the result of the mod "Active Wasteland - Goggle Tints.esp", but haven't actually used it so that is just a guess. -Dubious- Link to comment Share on other sites More sharing options...
Joshuachan16 Posted August 19, 2018 Author Share Posted August 19, 2018 Thanks, I'll check these out. Link to comment Share on other sites More sharing options...
Joshuachan16 Posted August 20, 2018 Author Share Posted August 20, 2018 First of all, that is not a properly sorted "load order". Please see the 'Maximizing use of memory', 'Third Rule: The Rule of One', 'Essentials for Getting Started', 'Vanilla "Load Order"' entries in the 'First Timer Advice' section of the wiki "FNV General Mod Use Advice" article. * Then, please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. If the problem persists, then see the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Merge Patch File' section of the wiki "FNV General Mod Use Advice" article. * Because "Texture/Mesh" replacement mods replace vanilla versions of those files, you absolutely have to toggle "ArchiveInvalidation" off-and-then-on again after installing or removing one of them so it recognizes that there are loose files (added by the mod) which have to be used in place of the vanilla files in the BSA files or are no longer there and the BSA files should be used instead. That failure to toggle is the most common reason behind most "not working problems". This is usually evidenced by red "!" icon for missing meshes, and solid colors for missing textures. Please see the 'ArchiveInvalidation (by Manager)' section and also see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. I suspect your "blue objects" is the result of the mod "Active Wasteland - Goggle Tints.esp", but haven't actually used it so that is just a guess. -Dubious- It worked! I found out that it's the Active Wasteland - Goggle Tints.esp mod that was making the blur sensor effect. Thanks for your advice! It really helped my game a lot! Link to comment Share on other sites More sharing options...
Joshuachan16 Posted August 20, 2018 Author Share Posted August 20, 2018 First of all, that is not a properly sorted "load order". Please see the 'Maximizing use of memory', 'Third Rule: The Rule of One', 'Essentials for Getting Started', 'Vanilla "Load Order"' entries in the 'First Timer Advice' section of the wiki "FNV General Mod Use Advice" article. * Then, please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. If the problem persists, then see the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Merge Patch File' section of the wiki "FNV General Mod Use Advice" article. * Because "Texture/Mesh" replacement mods replace vanilla versions of those files, you absolutely have to toggle "ArchiveInvalidation" off-and-then-on again after installing or removing one of them so it recognizes that there are loose files (added by the mod) which have to be used in place of the vanilla files in the BSA files or are no longer there and the BSA files should be used instead. That failure to toggle is the most common reason behind most "not working problems". This is usually evidenced by red "!" icon for missing meshes, and solid colors for missing textures. Please see the 'ArchiveInvalidation (by Manager)' section and also see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. I suspect your "blue objects" is the result of the mod "Active Wasteland - Goggle Tints.esp", but haven't actually used it so that is just a guess. -Dubious- I found out that it only works for a very short period of time, I'd already had the 4GB patcher and had merged the load order, also enabled ArchiveInvalidation from FOMM, but the problem still appears and it sometimes wouldn't let me click on anything whenever I pause the game. VATS still doesn't work if I clicked the assigned key, I also changed the key mapping but it does the same... Link to comment Share on other sites More sharing options...
dubiousintent Posted August 20, 2018 Share Posted August 20, 2018 Some mods make changes that cannot be backed out of a "save game" file. In which case you have to revert back to a "save game" from before you added the mod, or start a "new game". Please see the 'Clean Saves' section of the wiki "FNV General Mod Use Advice" article. This is always a risk with uninstalling any mod from an active game. If VATS isn't working, the most likely reason is a "mod conflict" which has re-assigned the key from the default of "V". If you tried remapping to another key and it still doesn't work, I would recommend that the quickest solution would be to start a "new game" (see the 'Restoring to "Vanilla" ' entry in the "General Mod Use" article) with the minimum of "essential" mods, confirm all is working as it should, and then install and test each additional mod one at a time. I know it seems like a lot of work, but it is the only way to determine what mod is causing the conflict. Once all the mods are installed and the game seems stable (no crashing or weird behavior), then build your "bashed patch" file. With all the mod managers (except Wrye Flash which detects the changes to files) you have to toggle "ArchiveInvalidation" after adding or removing any texture/mesh files, each time you make any change. -Dubious- Link to comment Share on other sites More sharing options...
Joshuachan16 Posted August 21, 2018 Author Share Posted August 21, 2018 Some mods make changes that cannot be backed out of a "save game" file. In which case you have to revert back to a "save game" from before you added the mod, or start a "new game". Please see the 'Clean Saves' section of the wiki "FNV General Mod Use Advice" article. This is always a risk with uninstalling any mod from an active game. If VATS isn't working, the most likely reason is a "mod conflict" which has re-assigned the key from the default of "V". If you tried remapping to another key and it still doesn't work, I would recommend that the quickest solution would be to start a "new game" (see the 'Restoring to "Vanilla" ' entry in the "General Mod Use" article) with the minimum of "essential" mods, confirm all is working as it should, and then install and test each additional mod one at a time. I know it seems like a lot of work, but it is the only way to determine what mod is causing the conflict. Once all the mods are installed and the game seems stable (no crashing or weird behavior), then build your "bashed patch" file. With all the mod managers (except Wrye Flash which detects the changes to files) you have to toggle "ArchiveInvalidation" after adding or removing any texture/mesh files, each time you make any change. -Dubious-OK, I'll give it a go, thanks again for helping me out~ Link to comment Share on other sites More sharing options...
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