penguinchao Posted June 3, 2012 Share Posted June 3, 2012 So I'm familiar with modding Oblivion, but I was wondering about scripts in Skyrim. Since they are made in an external editor (such as Notepad++), when you upload your mod to the nexus, do they need to be attached in separate folders, like you would do with meshes and textures? Or are they automatically compiled into the .esp file? Link to comment Share on other sites More sharing options...
Ghaunadaur Posted June 3, 2012 Share Posted June 3, 2012 (edited) Compiled scripts (.pex) go to the data\scripts folder, uncompiled scripts (.psc) to data\scripts\source. Yes, you have to add them seperately. Edited June 3, 2012 by Ghaunadaur Link to comment Share on other sites More sharing options...
gasti89 Posted June 3, 2012 Share Posted June 3, 2012 For the scripts to work you just need the PEX (compiled version). The PSC (source) just allows anyone to edit your script. I think the best way to use external scripts is to put the PSC in the "source" folder, the open the CK, assign the script to what you want, compile it (so you see the PEX in the scripts folder), then upload th mod. If you don't want anyone to edit your scripts remove the PSC before the upload. Link to comment Share on other sites More sharing options...
penguinchao Posted July 18, 2012 Author Share Posted July 18, 2012 Thanks! I appreciate the help! :thumbsup:One more quick thing: so if I use the "Create BSA" feature of the CK, it will pack all scripts automatically, correct? (In addition to meshes, textures, voices, etc.) Link to comment Share on other sites More sharing options...
gasti89 Posted July 19, 2012 Share Posted July 19, 2012 http://www.creationkit.com/Archive.exe There's a paragraph about compiled scripts and one about sources ;) Link to comment Share on other sites More sharing options...
penguinchao Posted August 9, 2012 Author Share Posted August 9, 2012 You sirs, have helped me a bunch. Much appreciated! :thumbsup: Thank you! Link to comment Share on other sites More sharing options...
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