guardian300 Posted June 3, 2012 Share Posted June 3, 2012 Well, I started a personal project to create items and objects made from animal parts of the game. The problem is that I am a complete noob in editing programs, so even doing my best by following tutorials on the internet I have found several problems. here is my first job: a real bear helmet . http://img402.imageshack.us/img402/2415/ajuda1w.jpg http://img213.imageshack.us/img213/5882/ineedhelp1.jpg My intention is to make a pack of helmets and armor, including helmets with head of wolf, werewolf, bones, foxes, cloaks and more. But the problem now is: how to make this helmet appears in the game as an item manufacturable and improvable? I'm using 3ds max 2010, Nifskope, photoshop and creation kit, but whenever I try to export the item to the game is only the invisible status appear. then if they can show me a tutorial or tell me how to do this I would be very grateful. Please help me make this game awesome best ever. sorry for my english here is what i could do so far, please do not use it in the game yet, I myself would like to finish this project before you see him circling ^^' http://www.mediafire...5c6dcd7dztrknk7 Link to comment Share on other sites More sharing options...
Perraine Posted June 4, 2012 Share Posted June 4, 2012 AFAIK, helmets are a bit of a problem because you have to take into account that the 'hair' mesh needs to disappear when the helmet is equipped ...I'd suggest using the Sons of Talos bear skull helmet as a base for all your mods, just replace the individual NiTriShape only with your new mesh leave the rest of the file as is ... Link to comment Share on other sites More sharing options...
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