aurum42 Posted August 20, 2018 Share Posted August 20, 2018 The item in question is a material swap of the pre-war table flag seen during the game's introduction, called 'SanctACT_PrewarFlagpoleUSA01' in the Creation Kit, which uses the mesh 'PrewarFlagpoleUSA01ACT.nif'. Some screenshots of the issue in action: https://imgur.com/a/HzaUh8u Without success, I've tried ticking 'Use As Platform', as well as adding the Actor Values 'Workshop Stackable Item', 'WorkshopSnapStacks', and 'WorkshopAllowUnsupportedStacking'. Is there a setting I haven't tried that I should be applying to the Static, or could it be a mesh issue? If the latter, how would I go about resolving it? Many thanks to anyone who can help me fix this! Link to comment Share on other sites More sharing options...
SKKmods Posted August 20, 2018 Share Posted August 20, 2018 On the activator form add ActorValue WorkshopAnythingIsGround value 1 Link to comment Share on other sites More sharing options...
aurum42 Posted August 20, 2018 Author Share Posted August 20, 2018 That did the trick, thank you so much! Link to comment Share on other sites More sharing options...
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