Galrun Posted August 21, 2018 Share Posted August 21, 2018 I see this weird little image glitch with a number of these NCR trooper bodies that have their arms dismembered. The forearms have been hacked off, but the hand's still there, and acting as if it's still attached to an invisible arm. Any ideas or explanations as to this weird graphical glitch would be very much appreciated. GameMode=FalloutNVFalloutNV.esm=1TribalPack.esm=1MercenaryPack.esm=1ClassicPack.esm=1CaravanPack.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1YUP - Base Game + All DLC.esm=1NevadaSkies.esm=1AEVegas.esm=1WMVM.esm=1Detect Traps.esm=1Advanced Recon Tech.esm=1HellFire Armor.esp=1WillowGrammar.esp=0AEVegasVhatEyeFix.esp=1The Mod Configuration Menu.esp=1YUP - NPC Fixes (Base Game + All DLC).esp=1PMNMGSFix.esp=1Companion Sandbox Mode3.esp=1ExplosivesImmunityFix.esp=1dD - Enhanced Blood Main NV.esp=1357retex.esp=1EVE FNV - ALL DLC.esp=1WeaponModsExpanded.esp=1WMX-DeadMoney.esp=1WMX-GunRunnersArsenal.esp=1WMX-HonestHearts.esp=1WMX-LonesomeRoad.esp=1WMX-OldWorldBlues.esp=1WMX-PreOrderPackCaravan.esp=1WMX-PreOrderPackClassic.esp=1WMX-PreOrderPackMercenary.esp=1WMX-PreOrderPackTribal.esp=1WMX-EVE-AllDLC.esp=1WMX-ArenovalisTextures.esp=1The Weapon Mod Menu.esp=1Glove_be_gone.esp=1DeadMoneyMoreCraftedKnifeVariants.esp=1PerkEveryLevel.esp=1Better Burned Man.esp=1A Better Cass.esp=1A Better Veronica.esp=1A Better Boone.esp=1A Better Boone Clean Cut Sandbox.esp=1christinecos.esp=1RangerSequoiaSafehouse.esp=1ae86seiryuu_easy.esp=1Vurt's WFO.esp=1MaresLeg.esp=1M1897.esp=1Duplet.esp=1Mateba.esp=11911.esp=1Detect Traps - Traponator 4000.esp=1Detect Traps - Perk.esp=1Advanced Recon Tech - Detect Traps.esp=1 Link to comment Share on other sites More sharing options...
dubiousintent Posted August 21, 2018 Share Posted August 21, 2018 That particular mesh appears to merely have made the ""forearm" transparent, which is why the hand still appears. It isn't actually using the "meat cap" dismemberment havok physics. It appears to be the artist used a "shortcut". Your load order is not sorted correctly. Please see the 'Vanilla "Load Order"' entry in the 'First Timer Advice' section, and 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
Galrun Posted August 21, 2018 Author Share Posted August 21, 2018 (edited) That particular mesh appears to merely have made the ""forearm" transparent, which is why the hand still appears. It isn't actually using the "meat cap" dismemberment havok physics. It appears to be the artist used a "shortcut". Your load order is not sorted correctly. Please see the 'Vanilla "Load Order"' entry in the 'First Timer Advice' section, and 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Thanks for the tips; already resorted the vanilla Load Order and made a Merge Patch, but the issue still isn't disappearing. So is this an issue regarding a mod that's affecting the mesh of the vanilla NCR trooper outfit? It seems to show up on NCR trooper corpses that are not give an armor set to wear or take off and instead have the armor "glued" to them. The only mod that I can think of causing this issue is ADAM making changes to NCR trooper armors. UPDATE: I managed to trace the bug to a glitch inherent in the ADAM Reborn mod; it was something that had been present in this old version; a new version that I had not thought to check for has fixed the issue. Thanks all the same for the response and tips! :) Edited August 21, 2018 by Galrun Link to comment Share on other sites More sharing options...
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