Droid909 Posted August 21, 2018 Share Posted August 21, 2018 I don't know what i have done wrong Here is my error list when launching game Error [mod0000_mergedfiles]game\player\playerwitcher.ws(4899): syntax error, unexpected TOKEN_ELSE, near 'else'Error [mod0000_mergedfiles]game\player\playerwitcher.ws(4924): syntax error, unexpected '}', expecting $end, near '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(157): syntax error, unexpected TOKEN_ELSE, near 'else'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(211): syntax error, unexpected '}', expecting $end, near '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(220): syntax error, unexpected '}', expecting $end, near '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(224): syntax error, unexpected '}', expecting $end, near '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(239): syntax error, unexpected '}', expecting $end, near '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(254): syntax error, unexpected '}', expecting $end, near '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(278): syntax error, unexpected '}', expecting $end, near '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(310): syntax error, unexpected '}', expecting $end, near '}'Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Link to comment Share on other sites More sharing options...
Mintyfreshtea Posted August 24, 2018 Share Posted August 24, 2018 That's a LOT of errors. When merging, do you manually scroll down and find where the error is? Typically it either has a (?) On the side column where you select what mod, or vanilla, script to use during the merge, or an error line that just needs the vanilla little (>) put in. I'm new to modding witcher 3 myself, and I've managed to get my errors down to only one.You MAY need to dive into your merged files which you may note above note only only which file is having the problem, but which line too. Try opening them in C++ to edit. This all said, this is what I did to cut down my errors. I hope it uh....I hope it's the right way to do it. Like seven tutorials said so, but then, so many tutorials say things like "You GOTTA use the Witcher 3 mod manager" versus "NEVER use the W3 MM!" Good luck! Link to comment Share on other sites More sharing options...
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