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The Rise of Death [WIP]


FalloutBeast

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THE RISE OF DEATH

A New Story Driven High Level Mod Bringing the Dragon-born to the brink of death.

 

We are now looking for 1-2 modelers, 1-2 CK editor/world space designer, 1-2 scripters, and 5-6 testers.

 

The Plot:

 

I will not go into full detail yet as there may be changes to the story so I will give you a an overview of it.

 

The Rise of Death is mod based around the old myth of Death originally being a living breathing person, who was then chosen to guide people to the afterlife. IN this mod, The tomb which holds death has been opened, by who? by what? Only the Dragon Born can find out. You hear of this by an old man preaching to the people in Solitude about this matter. No one listens to him. Will you? In this you, the dragon born, will have to close the tomb. As it would seem, the tomb is the last of your problems. The true challenge is getting there first. You will have to go through the many dungeons to get to the real tomb. You will encounter allies and enemies and learn more about the old mans part in this. Learn more about death and his allies. The rise of Death is upon us...will you join his reign or will you stop it?

 

For more in depth plot line but some spoilers look below

 

 

The Story will revolve around the dragon born and his quest to stop Death from rises and basically taking over the mortal realm. An old man by the name of Luken has found this out and is trying to warn Skyrim of it. As usual no one listens to this crazy old man. However, strangely he picks out you from the crowd. you two converse about the disaster and then he finally convinces you to go to the opening in the mortal world. This gate is what will allow death to go if he is freed. You must then find this door and enter. You transverse the tomb taking which of many paths you choose to take. I will move faster now, you end up at a valley. This valley is lost to the mortal world, here is the city where Death lived as a mortal. Here lies his actual tomb. You must then transverse the village and the surrounding area for the real tomb find the way inside and eventually get inside. Follow the clues, learn more about the mortal life of who became death. Learn more about Luken's role in all of this. And in the end, choose to fight death...or join him.

 

 

 

What to Expect:

 

-A non-linear storyline

-dungeons with MULTIPLE ways to go

-new weapons/armor

-new buildings, clutter, etc.

-new enemies

-A new world space

-One new shout(only one is planned as of now)

-Fight death head-on

 

 

Progress:

 

Again, things may change so the things on here will only be the about parts that have been set in stone to be a part of the mod

 

Entrance cells: 90%

New World Space(Hollow Valley): 15%

City of Dead: 20%

New Valley: 0%

Hollow Forest: 10%

Luken's Home: 0%

Tomb(the real one):5%

Story line:75%

Quest:10%

Custom meshes/textures:0% (no modelers have joined as of now)

New enemies: 10%

 

 

The Team:

FalloutBeast- Founder, main dungeon/world space designer, Co-head story/quest designer

Sldgehammah474- Tester, Story Help

DeMoNhUnTeR1986- Weapon Designer and Textures

RainsfordXY- Voice Acting

Special Thanks to-

Steve40

and

scrivener07 for Scripting Help

 

Due to Personal Problems the mod was pt on hold. The following members have not responded yet, and I do not know if they will be continuing to work on the mod. Consider the spots open.

lanceler217- Co-head story/Quest Designer

Jason_Mackinnon - Main voice actor

SamuDabu- Voice actor

soullessone20- Voice Actor and Ck editor/world designer

Happy Face- Cell designer/ world space designer

IalleI- CK editor/World Space designer

Poleonil- Weapons/armor texture designer

bobkornog- Weapons/armor/static model and texture designer.

Winterhawk99-Here and There Developer(HE will help with all things in smaller portions).

Michio2013 - Tester

Images:

 

 

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00047-1.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00046.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00045.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00044.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00043.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00042.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00041.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00038.jpg

 

 

Edited by FalloutBeast
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Due to there being a photo limit on posts, here are the rest of the photos of the newest parts of Rise of Death.

 

 

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00039.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00037.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00035.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00034.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00031.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00030.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00029.jpg

http://i1104.photobucket.com/albums/h329/DarthSia/2012-06-05_00028.jpg

 

 

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I can't mod, but I'd be happy to try to be an alpha or beta tester in a few days, assuming that just means that I tell you when the mod crashes my game and doesn't require me to diagnose (I don't know the first thing about mod making, fixing or editing.) Edited by Michio2013
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I can't mod, but I'd be happy to try to be an alpha or beta tester in a few days, assuming that just means that I tell you when the mod crashes my game and doesn't require me to diagnose (I don't know the first thing about mod making, fixing or editing.)

All you have to do is play through it and note anything that is wrong with the game either npcs that are stuck, not moving, holes in the dungeons, and overall how it looks and feels.

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I'd be happy to try the alpha/beta this weekend (I have a LOOOOONG car ride to a shooting competition this week). Can you post the mod on nexus? I don't know how to install manually. (see what I mean about the whole unable to mod out of a wet paper bag thing?) Edited by Michio2013
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I'd be happy to try the alpha/beta this weekend (I have a LOOOOONG car ride to a shooting competition this week). Can you post the mod on nexus? I don't know how to install manually. (see what I mean about the whole unable to mod out of a wet paper bag thing?)

I am guessing you use the Nexus Mod Manger instead? I do not want to publicly release a version of it yet. However I can either email to you or add you on steam and a make a friends only file you can get off there. Either of those works for me, tell me which one you want and when I am ready I will give you the latest version to test out.

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