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Confused about how to reduce Armour and health when a piece of armour is equipped


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Hi

 

I've been messing about with a script for Fallout 4, basically what I want is two scripts which reduce the health and armour by a set amount whenever a specific piece of armour is equipped

 

I've used Python and C++ before, but i'm new to python and the interface is confusing me as to what I need to put where

 

Could anyone help me with this please?

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Rather than script it why not use the KISS method (tech guys know this one.. "Keep It simple S..." And use an already built in mechanic.

 

Almost all items (armor and weapons) can have a build in object effect, which is an enchantment.

 

Enchantment can modify, +/-, Stats or Actor values such as Endurance, Damage resist, etc.

 

We can create custom enchantments with great ease...

 

So rather than add a unneeded script burden to the players (that could bake in an error into their saves if they remove the mod) why not just make an enchantment, and add it to the object effect?

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Rather than script it why not use the KISS method (tech guys know this one.. "Keep It simple S..." And use an already built in mechanic.

 

Almost all items (armor and weapons) can have a build in object effect, which is an enchantment.

 

Enchantment can modify, +/-, Stats or Actor values such as Endurance, Damage resist, etc.

 

We can create custom enchantments with great ease...

 

So rather than add a unneeded script burden to the players (that could bake in an error into their saves if they remove the mod) why not just make an enchantment, and add it to the object effect?

Well, I have no idea why I didn't think of that sooner.

 

Thanks for the advice on enchantments, I've managed to get it working now. Thank you!

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