karkarius Posted August 22, 2018 Share Posted August 22, 2018 (edited) I've been working on a player house for some time and have gotten to the final stages. I'd use my current playthrough as a testing ground, since I wasn't going play it anymore. I decided to go ahead and do a clean install to test interactions with other mods. I installed my new esp with all of it's masters with no problem, and everything looks great in-game... no red diamonds. I go into CK to tweak and about a third of my items are red diamonds with the message "could not queue model blahblah.nif. I'm loading the same esp and masters as I'm using in game where everything is fine. CK queues up models from the same resources just fine, but not these. One example would be a glass sword and axe from the same source, set up at the same time. CK used to see both, but now says the axe can't be queued up even though the sword can. Can anyone point me in the right direction? SOLVED: Looked for the reference paths in the game data folder that CK was referencing, and some items were just not there (but had to be somewhere else for the game to access them) so I just copied the missing nifs and dds from the BSA of the original source and manually put them where CK was looking for them. Edited August 22, 2018 by karkarius Link to comment Share on other sites More sharing options...
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