rip88 Posted June 4, 2012 Share Posted June 4, 2012 (edited) EDIT; Problem solved ty I have created a new piece of "Furniture". a "pool raft" NPCs can use it just fine. However, due to its position in world space, (height issue caused by being placed in water) Players can not enter properly, I have solved this problem with a simple script that moves the player into position. 1 problem left is, If the Player "activates" an occupied raft, it still moves the player. (Not into "laydown" beside occupant, Just standing on top of occupant). And yes, without my script the normal "someone is already using this" is present, and functioning. Just like regular furniture. so... There then must be an occupancy check I can run in my script .....(because before my script something was checking it) Does anyone know what might be? Thanks, RIP88 Ps. my script for reference ObjectReference Property MoveToMarker Auto {where to move the Player} auto state waiting EVENT onActivate(objectReference akActionRef) Actor triggerActor = akActionRef as Actor ; Test to make sure its the Player If akActionRef == Game.GetPlayer() ; move the actor triggerActor.MoveTo(MoveToMarker) endif EndEVENT EndState Edited June 5, 2012 by rip88 Link to comment Share on other sites More sharing options...
fg109 Posted June 4, 2012 Share Posted June 4, 2012 IsFurnitureInUse Link to comment Share on other sites More sharing options...
rip88 Posted June 4, 2012 Author Share Posted June 4, 2012 Yep that worksthanks fg109 Link to comment Share on other sites More sharing options...
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