marcantus7 Posted August 23, 2018 Share Posted August 23, 2018 (edited) I am trying to apply the idle animation fix (https://www.nexusmods.com/morrowind/mods/45231) which will conflict with the Animation Compilation mod (https://www.nexusmods.com/morrowind/mods/43982). Both mods contain an "xbase_anim.kf" mesh file. Can anyone explain to me how I would go about using the Animation Kit to merge these files together without one overwriting the other. If I replace the Animation Compilation .kf with the idle fix .kf it changes the improved run/walking animations back to the wonky vanilla walk/run animation. On a side note, I also have installed the Better Skulls mod(it changes named skulls but does not change all vanilla skulls in the game) but the skull models in game do not change, is this because the skulls are part of a leveled list and I need to fix that in wrye mash? UPDATE: Found out about the "reset actors" console command and that is good enough for me if the NPC's ever get too far askew from their original positions or block doors/hallways. Edited September 4, 2018 by marcantus7 Link to comment Share on other sites More sharing options...
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