hxazgalor Posted August 23, 2018 Share Posted August 23, 2018 I would like to know how to properly install the compatibility patch for NVWillow, as the included instructions were tailored for a manual install and not via MO or any mod manager, or at least it seemed that way to me. I'm not sure if I should merge it with NVWillow, or with NVR3, or if I should install it on its own; and which of the two .esp files should I use? Could someone please help me out with these questions? I would greatly appreciate any assistance. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 23, 2018 Share Posted August 23, 2018 All "compatibility patches" are installed like any other plugins, but must come after both the plugins they are making compatible. They are separate plugins,which have to follow the 'Third Rule: The Rule of One' entry in the 'First Timer Advice' section of the wiki "FNV General Mod Use Advice" article. That doesn't matter if it's installed with a mod manager or manually: when installing any plugins, let them "overwrite" any existing file of the same name. -Dubious- Link to comment Share on other sites More sharing options...
hxazgalor Posted August 24, 2018 Author Share Posted August 24, 2018 (edited) Thank you! I wish there was a faster way to check if it's working as intended. Edit: the patch I'm referring to is included by the author of NV Redesigned 3. It's just that I'm not sure on how I ought to follow his instructions, or how I should install it directly. Edited August 24, 2018 by hxazgalor Link to comment Share on other sites More sharing options...
dubiousintent Posted August 24, 2018 Share Posted August 24, 2018 Unfortunately I don't use the mod myself so I have no direct experience with it. I do note the author himself says he writes terrible instructions. From the comment thread it appears "Willow.esp" and "Willow v2.esp" are two different styles of face replacement. You have to try them each out and decide which you prefer. Apparently such choices also apply to some other companion character replacements. If you post the pertinent part of the author's instructions I'll try to clarify them. -Dubious- Link to comment Share on other sites More sharing options...
hxazgalor Posted August 24, 2018 Author Share Posted August 24, 2018 Here's how the installation process is worded: 1. Install the original Willow file. Its master file and meshes, etc. are needed 2. Drag over the textures to your Data folder. 3. Enable the .esp file. 4. This mod requires New Vegas Redesigned 3 resources. So as you can see, I'm not entirely sure how to proceed with the installation. Plus, I'm using MO for all my mods, so I'm not sure how to properly replicate this via MO. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 24, 2018 Share Posted August 24, 2018 You have to bear in mind that most authors are writing from the perspective of their mod. But once again, the "winner" will be the last file to overwrite any other file, so the "install order" is what is important. (Check the difference between "install" and "load" order in the "General Mod Use Advice" article.)1. Install the original Willow file. Its master file and meshes, etc. are needed.2. Drag over the [Willow] textures [from the NVR3 Companions optional files] to your Data folder. [Overwrite those files from the original Willow mod.]3. [Copy and] Enable the [Willow].esp file [from the NVR3 Companions optional files]. [Your choice of which of the two Willow ESP files to use, but they need to be renamed to match the ESP from the original Willow mods. Each is a different "look" for Willow.]4. This mod requires New Vegas Redesigned 3 [NVR3] resources.I don't use MO so you will need to see if the tutorials under the 'Mod Managers' section of the wiki "FNV General Mod Use Advice" article cover it. I believe you want the discussion on the "Overwrites" folder. Otherwise that section has a link to the support people.-Dubious- Link to comment Share on other sites More sharing options...
hxazgalor Posted August 25, 2018 Author Share Posted August 25, 2018 You have to bear in mind that most authors are writing from the perspective of their mod. But once again, the "winner" will be the last file to overwrite any other file, so the "install order" is what is important. (Check the difference between "install" and "load" order in the "General Mod Use Advice" article.) 1. Install the original Willow file. Its master file and meshes, etc. are needed. 2. Drag over the [Willow] textures [from the NVR3 Companions optional files] to your Data folder. [Overwrite those files from the original Willow mod.] 3. [Copy and] Enable the [Willow].esp file [from the NVR3 Companions optional files]. [Your choice of which of the two Willow ESP files to use, but they need to be renamed to match the ESP from the original Willow mods. Each is a different "look" for Willow.] 4. This mod requires New Vegas Redesigned 3 [NVR3] resources. I don't use MO so you will need to see if the tutorials under the 'Mod Managers' section of the wiki "FNV General Mod Use Advice" article cover it. I believe you want the discussion on the "Overwrites" folder. Otherwise that section has a link to the support people. -Dubious- What do you mean by "they need to be renamed to match the ESP from the original Willow mods"? Which file would I need to rename in this case? Link to comment Share on other sites More sharing options...
dubiousintent Posted August 25, 2018 Share Posted August 25, 2018 There can only be one file with a specific name. Consequently, in order to "replace" one, the replacement has to have the exact same filename and you have to tell it to "overwrite" the existing copy (because Windows always asks for confirmation you intend to replace an existing file of the same name). The Willow mod is expecting it's plugin to be named "NVWillow.esp". (That's the name of the file in that mod.) You are copying a replacement from NVR3 which (going by the instructions you gave me) is called either "Willow.esp" or "Willow v2.esp". So, assuming you are wanting to checkout the "Willow.esp" version from NVR3, it needs to be installed while named "NVWillow.esp" in order to actually replace the original file from the Willow mod. If left with the NVR3 version name you would have both the original mod "NVWillow.esp" and then add "Willow.esp" but only the original file "NVWillow.esp" would get used with the accompanying BSA assets file (NVWillow.BSA; because the most significant part of the filename for both an ESP and a BSA have to be the same), and you would have conflicts between the two ESP files trying to do the same thing. -Dubious- Link to comment Share on other sites More sharing options...
hxazgalor Posted August 25, 2018 Author Share Posted August 25, 2018 Thank you, I think I understand now. Essentially I'll need to overwrite the original NVWillow.esp file with the one provided by Dracomies? I'll give it a whirl later and see how that turns out. In the meantime, could you perhaps help me with another issue I'm facing? I just posted it as a new topic re: eye glitches for the companion Delilah. My humble thanks once again! Link to comment Share on other sites More sharing options...
dubiousintent Posted August 25, 2018 Share Posted August 25, 2018 You have it correct. In the meantime, could you perhaps help me with another issue I'm facing? I just posted it as a new topic re: eye glitches for the companion Delilah. My humble thanks once again!Replied in that thread.-Dubious- Link to comment Share on other sites More sharing options...
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