AngryBogle Posted June 5, 2012 Share Posted June 5, 2012 Hello, I'm very new to doing my own mods but I want to do a small project where I can add a black backwards baseball cap into the game. How can I go about doing that and what advice can anyone give me. Link to comment Share on other sites More sharing options...
pluramon Posted June 6, 2012 Share Posted June 6, 2012 (edited) That shouldn't be too difficult. The tools you're going to need are GECK, FOMM, NifTools and FNVEdit.1. Extract the existing pre-war baseball cap nif (Hat1950sAdultCap.nif) from Fallout - Meshes.esm.2. Open the nif using NifScope.3. Locate the NiTriStrips branch, right-click it and select 'Transform' -> 'Edit'.4. Now set the 'Y' and 'R' rotations until you get the result you wish (you'd first want to set 'R' rotation to 180, then set 'Y' rotation to the right tilt).5. Save the file with a different name.6. Use GECK to make a new armor record for your new hat. Set the biped model to the nif you've just created.7. Save as a new plugin file.8. Now open FNVEdit and load your plugin file.9. Find the branch where your new hat is (<plugin name> -> 'Armor' -> <hat name>).10. Find the property 'MODD FaceGen Model Flags' under 'Male biped model'. Right click in the empty space to its right, Right-click, select 'Add'. Right-click again and select 'Edit', then change the value to 1 (Head).11. Exit FNVEdit, saving the file, and you're done.12. Check your hat in-game to see how it sits on the head. You'd probably have to tweak it a little. Repeat step 3, only this time set the 'Y' and 'Z' translations. If you wish the hat to be black, you'd also have to edit the texture dds file in Photoshop or Gimp. But right now I really gotta run if I don't want to be late for class. Do the above steps first, and if everything turns up right, reply here and I'll try to instruct you further in what needs to be done with the textures. Edited June 6, 2012 by pluramon Link to comment Share on other sites More sharing options...
AngryBogle Posted June 6, 2012 Author Share Posted June 6, 2012 (edited) Thank You so much for helping me but I have a problem. I followed your instructions exactly but I can't seem to get my hat in-game. I've tried console commands but it basically says the item doesn't exist. The plug-in is turned on and I'm using the correct console command and I'm using the IDbase number that it says in the GECK. Any thoughts on what I might of messed up? Oh, I have a texture for the hat already but it's for the original Pre-War Baseball Cap. Can I use the same dds file and how would I go about doing that or must I do something to it first? Again your help is appreciated. Edit:I got the texture working in GECK but I still can't figure out how to get it in game Edited June 7, 2012 by AngryBogle Link to comment Share on other sites More sharing options...
rjhelms84 Posted June 7, 2012 Share Posted June 7, 2012 Just place it somewhere in-game instead, like on the floor somewhere in-game. Then just load the game with your esp, and simply pick it up. Link to comment Share on other sites More sharing options...
AngryBogle Posted June 7, 2012 Author Share Posted June 7, 2012 Just place it somewhere in-game instead, like on the floor somewhere in-game. Then just load the game with your esp, and simply pick it up. This was the first thing I tried and it didn't work. I also tried adding my own containers and I messed up putting them into the game so I tried to add it to an existing container and it still won't show up. Link to comment Share on other sites More sharing options...
Recommended Posts