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Need mod suggestions for a specific playthrough


Wertologist

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I'm thinking about reinstalling Skyrim for a playthrough, but last time I tried with this playthrough, it got a little dull and slow.

Basically, what I'm starting with is this mod:
https://www.nexusmods.com/skyrim/mods/51695

What it does is it basically creates a zombie apocalypse. Draugr start to spawn in small groups and attack small towns. After a set amount of time, the groups get bigger. Then after some more time, they start attacking main settlements. Then it gets to the main invasion point where it sends waves of draugr to siege everywhere on the map. Then after a while(after most things are dead), things are real quiet. A few draugr stragglers spawn all over, but in few numbers.

Another mod I will be using is Moonlight Tales, but it's not so much a focus as something to add more character to my RP.

My goal was to play with this and survive until the end where I would travel around scavenging to survive and bring back supplies for my home where a few followers resided.

The problem I ran into was that it wasn't exciting enough and the start of it was really slow. So I need some other mods to help spice it up. I'm thinking mods that add more monster spawns throughout Skyrim similar to the main mod. Something that'll make monsters attack towns as well so it'll add more danger.

Maybe another mod for the post invasion. Hopefully something like a custom settlement(or one I have to make) and have to leave once in a while to gather supplies to keep the inhabitants fed and then help fight off attackers.

Does anyone have any mod suggestions to go with this?

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Some mods you might consider:

 

For more enemies or monster attacks:

The Walking Draugr - when an NPC dies, it spawns a draugr. Combine it with some of these other mods and I imagine that will speed up the draugr spread a bit.

Draugr Patrols - and possibly other mods by the same author for various monster placements?

Bandit Raids - for attacks on the major towns.

Mods by dlarkz - This author has a lot of mods that place enemies, some of which involve raids on locations by undead or undead fighting targets out in the world. If you make your settlement in one of his raided locations, you'd have a fairly regular raid event to fight off.

28 Days and a Bit - maybe add an extra zombie apocalypse to your draugr apocalypse?

More Werewolves - adds more spawns, plus some town attacks.

 

 

For building a settlement:

Tundra Defense: build almost anywhere you like, plus an option for raids on your settlement. If using this, you might also want a mod to create flatland for room to build, there are several for that - just search for "defense". I'm not sure offhand if it uses draugr for the raids or just bandits.

Blackthorn: my favorite preset buildable town/settlement, I always recommend it for someone looking for a custom town. Silverstead is similar if you'd prefer a dwarven look or location in the Reach area.

Woodcutter, Atronach Crossing, Pocket Empire Builder, or Campfire (and various add-ons for that) may also be useful for settlement building. Some are more complex than others, but may allow creating buildings, town walls, or various things a settlement should need.

 

Huh, now I kinda of want to try this as a playthrough myself...

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Some mods you might consider:

 

For more enemies or monster attacks:

The Walking Draugr - when an NPC dies, it spawns a draugr. Combine it with some of these other mods and I imagine that will speed up the draugr spread a bit.

Draugr Patrols - and possibly other mods by the same author for various monster placements?

Bandit Raids - for attacks on the major towns.

Mods by dlarkz - This author has a lot of mods that place enemies, some of which involve raids on locations by undead or undead fighting targets out in the world. If you make your settlement in one of his raided locations, you'd have a fairly regular raid event to fight off.

28 Days and a Bit - maybe add an extra zombie apocalypse to your draugr apocalypse?

More Werewolves - adds more spawns, plus some town attacks.

 

 

For building a settlement:

Tundra Defense: build almost anywhere you like, plus an option for raids on your settlement. If using this, you might also want a mod to create flatland for room to build, there are several for that - just search for "defense". I'm not sure offhand if it uses draugr for the raids or just bandits.

Blackthorn: my favorite preset buildable town/settlement, I always recommend it for someone looking for a custom town. Silverstead is similar if you'd prefer a dwarven look or location in the Reach area.

Woodcutter, Atronach Crossing, Pocket Empire Builder, or Campfire (and various add-ons for that) may also be useful for settlement building. Some are more complex than others, but may allow creating buildings, town walls, or various things a settlement should need.

 

Huh, now I kinda of want to try this as a playthrough myself...

Thanks for the suggestions.

 

Not crazy about the walking draugr though. It seems like it makes it the only way to kill one is with a special shiv, which really defeats the purpose of any other weapon if you can't kill them with anything but the shiv.

 

Draugr patrols seem a bit redundant since the main mod I'm using already spawns them around Skyrim. Interesting for other playthroughs though.

 

Bandit Raids sounds promising, but it's more like a siege. If bandits are going to attack, I'd rather have them in small groups so it's like they're just scavengers trying to find supplies rather than an army trying to march in. May reconsider though.

 

dlarkz mods seem to be focused on specific areas. I'm more so looking for settlement attacks.

 

28 Days and a Bit sounds really damn fun. I don't think it's compatible with my main mod from the sound of it, but I think it might replace it. Thanks for that find.

 

Will probably get that werewolves mod, but I'll be a werewolf so I don't think they'll attack me. Happen to know if Moonlight Tales has a toggle option for the alliance of werewolves?

 

Tundra defense seems like it'd be a good fit, but I've had little luck with mods like that in other games because I always place them in bad areas that don't exactly work out.

 

Blackthorn looks real nice and fancy, but I think it's a bit too fancy for this kind of playthrough. It's supposed to be like "we're barely scraping by" kind of town instead of "we have loads of money and decorative treasure displays". Might give it a go in another playthrough though.

 

As for the other mods, I would love to get settlement building like in FO4, but it's always so clunky in Skyrim so I'd rather avoid those ones. As for Campfire, those mods like Frostfall are essential to all my playthroughs by default.

 

I really appreciate these suggestions. Everywhere else I posted about this has yielded nothing yet. I'm mainly looking for mods to increase monster attacks on towns and such, but I'm open to other suggestions. You seem good at finding them.

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I missed that about Walking Draugr and the shiv when looking it over. That does lower the usefulness of that mod. :( I did find another mod today that adds the kill effect to some more weapons, but it is still a bit limited, being two or three specific weapons that require Ebony smithing. Might be able to make it a disenchant-able effect from that, though... I may look into that myself if I ever start a playthrough like this.

 

There's another Bandit Raid mod that might be more to your liking as it only drops in 8 bandits per attack. I didn't mention it before because it is older and has less recommendations than the other one.

 

 

Happen to know if Moonlight Tales has a toggle option for the alliance of werewolves?

I think it depends on which version you use? The most recent seems to be Moonlight Tales SE for Skyrim, which apparently does have that. The older versions of Moonlight Tales apparently don't seem to have that, from what I can tell (their mod pages don't mention it, but do recommend using Werewolf Mastery which apparently does have a toggle for it).

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Some mods you might consider:

 

For more enemies or monster attacks:

The Walking Draugr - when an NPC dies, it spawns a draugr. Combine it with some of these other mods and I imagine that will speed up the draugr spread a bit.

Draugr Patrols - and possibly other mods by the same author for various monster placements?

Bandit Raids - for attacks on the major towns.

Mods by dlarkz - This author has a lot of mods that place enemies, some of which involve raids on locations by undead or undead fighting targets out in the world. If you make your settlement in one of his raided locations, you'd have a fairly regular raid event to fight off.

28 Days and a Bit - maybe add an extra zombie apocalypse to your draugr apocalypse?

More Werewolves - adds more spawns, plus some town attacks.

 

 

For building a settlement:

Tundra Defense: build almost anywhere you like, plus an option for raids on your settlement. If using this, you might also want a mod to create flatland for room to build, there are several for that - just search for "defense". I'm not sure offhand if it uses draugr for the raids or just bandits.

Blackthorn: my favorite preset buildable town/settlement, I always recommend it for someone looking for a custom town. Silverstead is similar if you'd prefer a dwarven look or location in the Reach area.

Woodcutter, Atronach Crossing, Pocket Empire Builder, or Campfire (and various add-ons for that) may also be useful for settlement building. Some are more complex than others, but may allow creating buildings, town walls, or various things a settlement should need.

 

Huh, now I kinda of want to try this as a playthrough myself...

Thanks for the suggestions.

 

Not crazy about the walking draugr though. It seems like it makes it the only way to kill one is with a special shiv, which really defeats the purpose of any other weapon if you can't kill them with anything but the shiv.

 

Draugr patrols seem a bit redundant since the main mod I'm using already spawns them around Skyrim. Interesting for other playthroughs though.

 

Bandit Raids sounds promising, but it's more like a siege. If bandits are going to attack, I'd rather have them in small groups so it's like they're just scavengers trying to find supplies rather than an army trying to march in. May reconsider though.

 

dlarkz mods seem to be focused on specific areas. I'm more so looking for settlement attacks.

 

28 Days and a Bit sounds really damn fun. I don't think it's compatible with my main mod from the sound of it, but I think it might replace it. Thanks for that find.

 

Will probably get that werewolves mod, but I'll be a werewolf so I don't think they'll attack me. Happen to know if Moonlight Tales has a toggle option for the alliance of werewolves?

 

Tundra defense seems like it'd be a good fit, but I've had little luck with mods like that in other games because I always place them in bad areas that don't exactly work out.

 

Blackthorn looks real nice and fancy, but I think it's a bit too fancy for this kind of playthrough. It's supposed to be like "we're barely scraping by" kind of town instead of "we have loads of money and decorative treasure displays". Might give it a go in another playthrough though.

 

As for the other mods, I would love to get settlement building like in FO4, but it's always so clunky in Skyrim so I'd rather avoid those ones. As for Campfire, those mods like Frostfall are essential to all my playthroughs by default.

 

I really appreciate these suggestions. Everywhere else I posted about this has yielded nothing yet. I'm mainly looking for mods to increase monster attacks on towns and such, but I'm open to other suggestions. You seem good at finding them.

 

For that alternative mod, I have a mod to disable all ash piles because I hate how glitchy they are that some never vanish so I'm not sure how that would work with it. I also have a mod that makes the Dawnguard enchantment available so it makes it so my weapon(s) do more sun damage with every undead I kill.

 

Apparently, that other raider mod either doesn't work anymore and/or only has them attacking main holds rather than any smaller town like Riverwood.

 

Moonlight Tales. I'm using Oldrim because not all my mods are compatible with SE. Werewolf Mastery is also not compatible with MT despite them advertising it as such. I've tried it multiple times and each time it gave me a bug in the transformation. Every time I tried to transform, I'd go through the animation, but I'd stay with a human body but look like I'm wearing a werewolf model. I would be unable to move. Transforming back, I'd still be stuck in the same state, but able to move and attack(though unable to use anything but my fists). So Werewolf Mastery is a no go.

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The version of Moonlight Tales I linked is for Oldrim - it's a port of the SE version.

Oh, nice. Missed that. Saw SE and assumed it was for SE. You happen to know if it works with the old recommended mods?

 

Update. While it did have the feature of non-alliance, overall the mod is not better than the old version. It lacks the same customization and is a bit clunky since it doesn't use MCM. So I'd be sacrificing a whole lot for one feature. Had to swap back to the old one.

Edited by Wertologist
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