africanwarhead Posted June 5, 2012 Share Posted June 5, 2012 (edited) Hi, I've been looking around for info on how to quickly edit the shape a character's mesh without messing up any of its LOD values and groups or whatever - and then to plug it right back into the game. The information I find is all about how to start fresh and extremely detailed with info that I cannot determine to be relevant or not (because I have bugger-all experience with this). I see a lot of references to Blander, can you just import and export NIF without any trouble? What about MAX? I've done this before with many other games and find that sometimes its best to just ask because it could just be so extremely simple and it saves you from digging around unnecessarily. so anyone know of any page I can visit? or any tips? cheersAW Edited June 5, 2012 by africanwarhead Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 5, 2012 Share Posted June 5, 2012 I see a lot of references to Blander, can you just import and export NIF without any trouble? "without any trouble" is subjective... but in general yes, as long as you are running blender 2.49b and have blender nifscripts installed, you can import and export a nif "without any trouble". Link to comment Share on other sites More sharing options...
africanwarhead Posted June 5, 2012 Author Share Posted June 5, 2012 (edited) hehe thanks. Yeah I'm kindof cautious when it comes to expecting to be able to mod in a game after modding in ARMA 2 (which is pure hell). Ok blender it is. So everything should stay in tact and FNV shouldn't go apeshit, provided I just shift about a few vertexes (vertii? vertae?). Any such scripts for max? Edited June 5, 2012 by africanwarhead Link to comment Share on other sites More sharing options...
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